3ds Max - Modeling with images

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Software : 3d studio max
Category : Modeling
Description : Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model.

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3 Comments »

  1. billie
    February 27, 2009 @ 9:53 pm

    i’ve just realized, this technique can be used to quickly generate detailed normals over a low polygon surface with a custom bitmap controlling the displacement… am i right? btw it is a nice tutorial, thx and congratz :)

  2. john
    August 30, 2009 @ 11:21 am

    watching you work stresses me OUT!!! you should have practiced the tutorial first instead of making everybody watch you go through trial and errors. GEEZ!

  3. MODELING WITH IMAGES « (MEDIA)³ ———– 3IA MEDIA!STUDIO 2009/2010
    November 3, 2009 @ 10:15 am

    [...] Free 3ds Max tutorial. Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model. Link here. [...]

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