Software : 3d studio max
Category : Modeling
Description : Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model.
i’ve just realized, this technique can be used to quickly generate detailed normals over a low polygon surface with a custom bitmap controlling the displacement… am i right? btw it is a nice tutorial, thx and congratz
watching you work stresses me OUT!!! you should have practiced the tutorial first instead of making everybody watch you go through trial and errors. GEEZ!
MODELING WITH IMAGES « (MEDIA)³ ———– 3IA MEDIA!STUDIO 2009/2010
[...] Free 3ds Max tutorial. Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model. Link here. [...]
Andrew Heumann on It’s coming…. AutoCAD on a Mac!?!?!:
It's easy to get the beta, too; just go to autodesks beta website and register as having a Mac - the[+]
Revit Video Tutorial - Exporting DWG - Solids http://ow.ly/2xkbs - Old video, settings are still relevant. I'll post an updated version soon 2 days ago
i’ve just realized, this technique can be used to quickly generate detailed normals over a low polygon surface with a custom bitmap controlling the displacement… am i right? btw it is a nice tutorial, thx and congratz
watching you work stresses me OUT!!! you should have practiced the tutorial first instead of making everybody watch you go through trial and errors. GEEZ!
[...] Free 3ds Max tutorial. Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model. Link here. [...]