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Software : 3d studio max
Category : Modeling
Description : Using modifiers such as Cross Section, Skin, Shell and Spline IK we build a spline based systen that uses reference geometry to build parametric relationships.
[...] to use Implicit and Explicit history to model a building massing. This tutorial in one that i had previously done in 3ds Max and wanted to compare the differences in work flow. Over the course of the next few weeks i plan to [...]
Спасибо за пост! Добавил блог в RSS-ридер, теперь читать буду регулярно..
Hi Dave,
Please don’t get me wrong but I have one suggestion for fliping thing “that really gets me time to time” you may have already knew that but assign a material on a new created object and also as you know on material browser there is a little box you can also force yor object to be 2 sided.
Thanks all your wonderful tutorials
Hey Dave, this video is awesome but it keeps stopping at ten minutes so I cant watch the rest of it. Any idea how to fix that?
Thanks for these tutorials Dave, they are really helping me out. But I have a small problem using the Skin Modifier. If I make my building say 65M high, then when I Skin it, the splines don’t control the shape properly unless I adjust the Envelope Properties, as these are defaulted to very small values. Adjusting these is quite tedious. Is there a way I can get the defaults to match the size of my model?
AMAZING!!
My last work for school was a similar kind of building, and I had to model floor by floor.
Thanks for your tutorial.