3ds Max - Spline Tower

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Software : 3d studio max
Category : Modeling
Description : Using modifiers such as Cross Section, Skin, Shell and Spline IK we build a spline based systen that uses reference geometry to build parametric relationships.

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7 Comments »

  1. Rhino Tutorial - Tower Massing with Explicit and Implicit History | Design ReForm
    May 29, 2008 @ 6:44 pm

    [...] to use Implicit and Explicit history to model a building massing. This tutorial in one that i had previously done in 3ds Max and wanted to compare the differences in work flow. Over the course of the next few weeks i plan to [...]

  2. praittize
    November 12, 2008 @ 4:10 pm

    Спасибо за пост! Добавил блог в RSS-ридер, теперь читать буду регулярно..

  3. Jazz
    December 10, 2008 @ 6:14 pm

    Hi Dave,

    Please don’t get me wrong but I have one suggestion for fliping thing “that really gets me time to time” you may have already knew that but assign a material on a new created object and also as you know on material browser there is a little box you can also force yor object to be 2 sided.

  4. Jazz
    December 10, 2008 @ 6:16 pm

    Thanks all your wonderful tutorials

  5. Brandon
    February 16, 2009 @ 1:04 pm

    Hey Dave, this video is awesome but it keeps stopping at ten minutes so I cant watch the rest of it. Any idea how to fix that?

  6. Dave
    February 24, 2009 @ 2:53 am

    Thanks for these tutorials Dave, they are really helping me out. But I have a small problem using the Skin Modifier. If I make my building say 65M high, then when I Skin it, the splines don’t control the shape properly unless I adjust the Envelope Properties, as these are defaulted to very small values. Adjusting these is quite tedious. Is there a way I can get the defaults to match the size of my model?

  7. Leonardo
    December 20, 2009 @ 3:10 am

    AMAZING!!

    My last work for school was a similar kind of building, and I had to model floor by floor.

    Thanks for your tutorial.

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