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Software : 3d studio max
Category : Modeling
Description : Using modifiers such as Cross Section, Skin, Shell and Spline IK we build a spline based systen that uses reference geometry to build parametric relationships.
[...] to use Implicit and Explicit history to model a building massing. This tutorial in one that i had previously done in 3ds Max and wanted to compare the differences in work flow. Over the course of the next few weeks i plan to [...]
Спасибо за пост! Добавил блог в RSS-ридер, теперь читать буду регулярно..
Hi Dave,
Please don’t get me wrong but I have one suggestion for fliping thing “that really gets me time to time” you may have already knew that but assign a material on a new created object and also as you know on material browser there is a little box you can also force yor object to be 2 sided.
Thanks all your wonderful tutorials
Hey Dave, this video is awesome but it keeps stopping at ten minutes so I cant watch the rest of it. Any idea how to fix that?
Thanks for these tutorials Dave, they are really helping me out. But I have a small problem using the Skin Modifier. If I make my building say 65M high, then when I Skin it, the splines don’t control the shape properly unless I adjust the Envelope Properties, as these are defaulted to very small values. Adjusting these is quite tedious. Is there a way I can get the defaults to match the size of my model?
AMAZING!!
My last work for school was a similar kind of building, and I had to model floor by floor.
Thanks for your tutorial.
Hi Dave,
thanks for the great tutorial. Basic question: When I skin my plane, I can’t seem to get the corner pin influence that yours has by default. Mine seems to be using the sphere of influence only up the center and it is difficult to adjust. I like how yours bends the plane in half with linear corner verices in the spline used for the bone.
thanks for the help!