3ds Max Modifiers - Cap Holes

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Modifier : Cap Holes
Works on: Meshes and Poly’s
3ds Max Description : The Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well.

My 2 Cents : Cap Holes is a great modifier for modeling as well as making images. One way I use it often is in conjunction with a slice modifier, it’s a good way to do section perspective renderings or drawings. One of the great features is once you apply an edit poly modifier on top of it the caped faces are automatically selected. Another way to do this operation is to use the Cap command with the border sub-object of an editable poly.

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