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	<title>Comments on: 3ds Max Tutorial - Wire Parameters</title>
	<atom:link href="http://designreform.net/2008/04/3ds-max-wire-parameters/feed/" rel="self" type="application/rss+xml" />
	<link>http://designreform.net/2008/04/3ds-max-wire-parameters/</link>
	<description>ReThinking Design</description>
	<pubDate>Sun, 14 Mar 2010 23:04:32 +0000</pubDate>
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		<title>By: eoin</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-12652</link>
		<dc:creator>eoin</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-12652</guid>
		<description>share what you know
learn what you don’t

duh, sorry, it is of course well covered in the 3ds max help: of course I can use an "if" function and operators (=&gt;)in the expression.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->share what you know<br />
learn what you don’t</p>
<p>duh, sorry, it is of course well covered in the 3ds max help: of course I can use an &#8220;if&#8221; function and operators (=&gt;)in the expression.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: eoin</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-12651</link>
		<dc:creator>eoin</dc:creator>
		<pubDate>Wed, 20 Jan 2010 10:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-12651</guid>
		<description>works great, but would you know if I can use an "if" statement in order to limit the transformation incremental: my client wants to do 6 different panel variations max, so can I revise the formula in order to jump between range values? Know what I mean? 

thanks for the great tuts!

share what you know
learn what you don't</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->works great, but would you know if I can use an &#8220;if&#8221; statement in order to limit the transformation incremental: my client wants to do 6 different panel variations max, so can I revise the formula in order to jump between range values? Know what I mean? </p>
<p>thanks for the great tuts!</p>
<p>share what you know<br />
learn what you don&#8217;t<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gus</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-12413</link>
		<dc:creator>Gus</dc:creator>
		<pubDate>Fri, 11 Dec 2009 20:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-12413</guid>
		<description>Dude next time can you explain everything that u just typed? Cus´I wanna know some of the short steps, to get my work done.
Thanks man
Gus</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Dude next time can you explain everything that u just typed? Cus´I wanna know some of the short steps, to get my work done.<br />
Thanks man<br />
Gus<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-11447</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Thu, 23 Jul 2009 21:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-11447</guid>
		<description>David,

Your site is amazing and a great initiative to bringing more technology into architecture. I did the tutorial but I wonder how can you do wireparameters with several points so they don't override each other. Lets say you have a grid of  3d components and you want to generate a wave effect on 4 different zones. Thanks, Ben</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->David,</p>
<p>Your site is amazing and a great initiative to bringing more technology into architecture. I did the tutorial but I wonder how can you do wireparameters with several points so they don&#8217;t override each other. Lets say you have a grid of  3d components and you want to generate a wave effect on 4 different zones. Thanks, Ben<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foo</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-7073</link>
		<dc:creator>foo</dc:creator>
		<pubDate>Sat, 20 Dec 2008 03:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-7073</guid>
		<description>on second thought:

found the character menu.  created the character.

it worked.  

sweet.

foo.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->on second thought:</p>
<p>found the character menu.  created the character.</p>
<p>it worked.  </p>
<p>sweet.</p>
<p>foo.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foo</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-7072</link>
		<dc:creator>foo</dc:creator>
		<pubDate>Sat, 20 Dec 2008 01:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-7072</guid>
		<description>dave,

attended your class at au. thought it was great.

can you control rotations this way without the 'character' feature?  i have the other version of max and i cant seem to get a simple rotation to work?

thanks.

foo</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->dave,</p>
<p>attended your class at au. thought it was great.</p>
<p>can you control rotations this way without the &#8216;character&#8217; feature?  i have the other version of max and i cant seem to get a simple rotation to work?</p>
<p>thanks.</p>
<p>foo<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazz</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-6996</link>
		<dc:creator>Jazz</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-6996</guid>
		<description>Hi  Dave,

I have open my 3ds MAX 9 and I noticed that you have Character menu (between MAXScript &amp; Help) but I do not have this on my computer Could you please tell me what would be the reason????

Thanks,
Jazz</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hi  Dave,</p>
<p>I have open my 3ds MAX 9 and I noticed that you have Character menu (between MAXScript &amp; Help) but I do not have this on my computer Could you please tell me what would be the reason????</p>
<p>Thanks,<br />
Jazz<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dave</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-6815</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-6815</guid>
		<description>http://www.liftarchitects.com/journal/2007/2/18/interactive-panels.html</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start --><a href="http://www.liftarchitects.com/journal/2007/2/18/interactive-panels.html" rel="nofollow">http://www.liftarchitects.com/journal/2007/2/18/interactive-panels.html</a><!-- google_ad_section_end --></p>
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	</item>
	<item>
		<title>By: Varesto</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-6814</link>
		<dc:creator>Varesto</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-6814</guid>
		<description>Listen this stuff i great.However I got a little problem.Do you know how to attach more points that would deform this structure.One point is great but Ineed Couple of them deforming it.I'n stuck .Please help</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Listen this stuff i great.However I got a little problem.Do you know how to attach more points that would deform this structure.One point is great but Ineed Couple of them deforming it.I&#8217;n stuck .Please help<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ba</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-6279</link>
		<dc:creator>ba</dc:creator>
		<pubDate>Fri, 12 Sep 2008 04:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-6279</guid>
		<description>i figured out the issues with the expression controller....the point wasn't within range (my meshes were 10x larger than your tutorial, so a range of 500 had to be VERY close) so the distance always read 1.  

is there a way to get an inverse reaction?  the scene from andrew payne's website has it opening, rather than closing, based on proximity....ie the default is to remain open rather than closed.  there's no difference in the expression controller language between tutorials, so i'm stuck.  

again, any help would be appreciated.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->i figured out the issues with the expression controller&#8230;.the point wasn&#8217;t within range (my meshes were 10x larger than your tutorial, so a range of 500 had to be VERY close) so the distance always read 1.  </p>
<p>is there a way to get an inverse reaction?  the scene from andrew payne&#8217;s website has it opening, rather than closing, based on proximity&#8230;.ie the default is to remain open rather than closed.  there&#8217;s no difference in the expression controller language between tutorials, so i&#8217;m stuck.  </p>
<p>again, any help would be appreciated.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ba</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-6265</link>
		<dc:creator>ba</dc:creator>
		<pubDate>Sat, 06 Sep 2008 19:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-6265</guid>
		<description>great tutorial dave_but there's portions of this i can't catch in the video.  the expression controller doesn't seem to attach itself / register on the character...the distance value remains locked at 1, despite where the point moves.  i've looked all over the web for the PDF you mention, but haven't come up with anything.

i've downloaded the 'twoattractors' scene from andrew payne's website and looked at / used the expressions he used, but still no reaction.  

any help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->great tutorial dave_but there&#8217;s portions of this i can&#8217;t catch in the video.  the expression controller doesn&#8217;t seem to attach itself / register on the character&#8230;the distance value remains locked at 1, despite where the point moves.  i&#8217;ve looked all over the web for the PDF you mention, but haven&#8217;t come up with anything.</p>
<p>i&#8217;ve downloaded the &#8216;twoattractors&#8217; scene from andrew payne&#8217;s website and looked at / used the expressions he used, but still no reaction.  </p>
<p>any help would be greatly appreciated.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David fano</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-3584</link>
		<dc:creator>David fano</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-3584</guid>
		<description>I try to use something like Patch Deform or SurfDeform to do that.  It's a bit finicky though.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I try to use something like Patch Deform or SurfDeform to do that.  It&#8217;s a bit finicky though.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: Benjamin</title>
		<link>http://designreform.net/2008/04/3ds-max-wire-parameters/comment-page-1/#comment-3467</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=51#comment-3467</guid>
		<description>awesome, i thought this would not be possible in max without scripting.

would it be possible to attach these components to nonplanar quadrilateral faces of a nurbssurface?


thx
Benjamin</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->awesome, i thought this would not be possible in max without scripting.</p>
<p>would it be possible to attach these components to nonplanar quadrilateral faces of a nurbssurface?</p>
<p>thx<br />
Benjamin<!-- google_ad_section_end --></p>
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