I have been looking for ways to get mesh geometry from design models into Revit as NURBS for quite some time now . Then I remembered when I was in school I was told about Geomagic by Roland Snooks. So, I called them up and requested a demo to see if it would work as a tool for architects. It turns out this program has some amazing functionality when it comes to converting mesh objects to NURBS. It’s not like Rhino’s MeshToNurbs command where each mesh face is turned into a NURBS surface, that is way too heavy. What Geomagic allows you to do is essentially paint seams into your mesh (from an .stl or many other 3d formats) which become the seams for your NURBS surfaces. My original interest came from converting a sub division surface I made in 3ds Max to Revit. I made a pretty simple form for a project I’m working on at SHoP (can’t post images, sorry…) to check it out and it works very well. It would have worked better had I known what I was doing with the program (I watched a couple of videos on their site and that was about all the training I had). I’m in the process of getting more information from then directly and I’ll post more as soon as I know more but in the spirit of this post series I just want to expose people to application that they might not have seen before.

These images are from a white paper on the Geomagic site explaining how geomagic was used to scan a motorcycle part and make a physical copy.
Software :Geomagic Studio
URL: www.geomagic.com/en/
Industries : Aerospace, Art & Science, Automotive, Consumer Products, Dental Reconstruction, Medical, MRO, Turbine
Primary use : Mesh Repair, Mesh Conversion, 3d Scan rationalization
Product Description: With Geomagic Studio, you can digitally reconstruct an infinite variety of complex real world shapes more quickly and easily than ever before. Using 3D scan data of these objects, you’ll be able to create accurate models that capture either the design intent or the as-built part. From product design, re-engineering of parts and mass customization to engineering analysis, rapid prototyping and digital archiving, Geomagic Studio opens up a new world of possibilities by bringing your physical parts into the digital realm.
Certified by the PTB (Physikalisch-Technische Bundesanstalt), Geomagic Studio is powered by patented technology and algorithms that produce high quality surfaces, accurate geometry, color and textures.
T-splines is similar–lets you polymodel in Rhino while maintaining the ability to switch to NURBS.
This is pretty different from T-Splines. T-Splines in a sort of hybrid between Sub-Ds and NURBS. Also it’s mainly for modeling. This software is for scanned data or dense meshes that need to be converted to NURBS. So if i am creating the geometry in Rhino and am looking for a way to control/make smoother surfaces T-Spines is a great option. We use it at work and so far so good. Geomagic is not really a modeler.