3ds Max Tutorial - Modeling a Hexagon Screen
Software : 3ds Max
Level of Difficulty: Intermediate
Description : This 3ds Max video tutorial covers how to model a parametric screen constructed from hexagons. This technique is pretty straight forward. We start with a 6 sided nGon then uses a series of modifiers to create the lattice work. This tutorial does not get into rendering just how this geometry can be quickly modeled while maintaining parametric relationships for things such as the size or the members, the size of the opening, and level of variation in the pattern.

Get the Flash Player to see this player.


Hello. This is a very nice model. I have made something like this some month before for my student work .
But when i must to do this geometry like a drawing with all its dimensions . It was very hard, because i import this geometry into AutoCad and made all drawings (plans, sections, elevations) by hand.
Can you help me to find a better way to do the organic geometry in 3ds Max and then make Cool parametric drawings ( i mean that if i make changes in mi model, its changes in my drawings)
Thanks .
This is a bit tricky. I have been looking into programs such as Geomagic or some other mesh to NURBS conversion tool for a while now. As long as you have a mesh creating drawings is tough. especially if they are for fabrication. For a diagram i recommend the Illustrate plug-in but for detailed drawings i don’t have a good answer just yet. I’ll get back to you on this soon.
Thanks.
I’ll be wayting for your advice.
If you can , you can wright to my icq or skype.
ICQ - 374091696 or SKYPE (NickName) - ink-85
oh i have one more question. Sorry
I have made some difficult NURBS geometry in Rhino. Then i import this geometry (like ACIS) to mass family in Revit and made walls by face. But when i want to trim this wall the trim doesn’t
work. What i did wrong. And what can you advise.
Please make some tutors in Maya
I hope to soon. As for you other post. i do not use skype or ICQ. sorry….
This is realy cool model. I tried to follow your tutorial but It dosn’t seems to work.
I manage to attach the converted Polyline. I couldn’t seems to weld the vertices to push them out. when I do there is open gaps between the surfaces. I couldn’t figure it out why? Do you have any idea why this is happening.
you need to make such to attach all the polygons. Then weld them. it should work after that.
david very intuitive..
thank you
so is this the method used to make something like this:
http://www.presidentsmedals.com/zoom.aspx?proj_id=1895&year=2006&s=l&image_id=5&Student_id=1895&t=
(the web structure on the LHS)
or would it be more box modelling then mesh smooth…
it seems to be a language adopted by most students/progressive architecture firms.
“it seems to be a language adopted by most students/progressive architecture firms.” In my opinion this Atheistic is result of technique. Which i don’t have a problem with, my problem is that the technique (Subdivision surfaces) is just used at a cursory level. Sub D modeling is really powerful and i think we will see more of it in the future, That being said i don’t particularly care for the hogeneous wrapping.
And to answer the max questions. Yes, although this stuff tends to be done in Maya since the dynamics are a bit better.
Thanks david. It is working know. I tought, may be its some setting in the background. My falt. Thanks
very gooooooooooooooooooooooooooooooood
Thanks
ok
thanks a lot.
http://www.modeling.blogfa.com
nice tutorial, is it possible to model something like this in rhino?
I could be explicitly modeled but it would take some work. I think a plug in like T-Splines would be good.
help, i cant weld the vertices whats happening
make sure you attached all the faces. They need to be part of the same editable poly.