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	<title>Comments on: 3ds Max Tutorial - Modeling a Hexagon Screen</title>
	<atom:link href="http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/feed/" rel="self" type="application/rss+xml" />
	<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/</link>
	<description>ReThinking Design</description>
	<pubDate>Fri, 05 Dec 2008 16:57:07 +0000</pubDate>
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		<item>
		<title>By: Chris</title>
		<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/#comment-6647</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 05 Nov 2008 00:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=267#comment-6647</guid>
		<description>Great tutorials - very well done - site is toooo sloooowwwww pages load slow. But great work.</description>
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<p><!-- google_ad_section_start --><br />
Great tutorials - very well done - site is toooo sloooowwwww pages load slow. But great work.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: Kapi</title>
		<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/#comment-6336</link>
		<dc:creator>Kapi</dc:creator>
		<pubDate>Sun, 28 Sep 2008 16:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=267#comment-6336</guid>
		<description>Really impressive!! You have definately triggered a few questions!

Just a question, lets say instead of the classic mesh smooth we use the NURMS. This obviously gives a different effect. How can you get this kind of filleting and smoothening in Rhino (or even the classic smooth)  ?? Is it even possible to fillet all of your model in one go in Rhino without getting wierd flying results?

The final product seems to have a very similar technique to a lot of Zahas new buildings in Dubai, do you reckon she is designing in Rhino and exporting to 3ds?

Would be great to see some more awesome stuff like this (even in Rhino) !!!

Great job!!</description>
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Really impressive!! You have definately triggered a few questions!</p>
<p>Just a question, lets say instead of the classic mesh smooth we use the NURMS. This obviously gives a different effect. How can you get this kind of filleting and smoothening in Rhino (or even the classic smooth)  ?? Is it even possible to fillet all of your model in one go in Rhino without getting wierd flying results?</p>
<p>The final product seems to have a very similar technique to a lot of Zahas new buildings in Dubai, do you reckon she is designing in Rhino and exporting to 3ds?</p>
<p>Would be great to see some more awesome stuff like this (even in Rhino) !!!</p>
<p>Great job!!<!-- google_ad_section_end --></p>
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		<title>By: David fano</title>
		<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/#comment-6310</link>
		<dc:creator>David fano</dc:creator>
		<pubDate>Wed, 24 Sep 2008 01:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=267#comment-6310</guid>
		<description>I think that would be tricky but I'll give it a try.

Dave</description>
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I think that would be tricky but I&#8217;ll give it a try.</p>
<p>Dave<!-- google_ad_section_end --></p>
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	<item>
		<title>By: Nathan</title>
		<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/#comment-6282</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 14 Sep 2008 08:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=267#comment-6282</guid>
		<description>Great tutorial. Is it possible that you can reproduce this using Rhino and explicit history?It would be great if you could produce a tutorail on this.</description>
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<p><!-- google_ad_section_start --><br />
Great tutorial. Is it possible that you can reproduce this using Rhino and explicit history?It would be great if you could produce a tutorail on this.<!-- google_ad_section_end --></p>
]]></content:encoded>
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	<item>
		<title>By: Patrick F</title>
		<link>http://designreform.net/2008/05/25/3ds-max-tutorial-modeling-a-hexagon-screen/#comment-6270</link>
		<dc:creator>Patrick F</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=267#comment-6270</guid>
		<description>can this method be applied to a 3d editable polygon like a lofted surface, or can you only use lattice modifier</description>
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can this method be applied to a 3d editable polygon like a lofted surface, or can you only use lattice modifier<!-- google_ad_section_end --></p>
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