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Modifier : Mirror
Works on: Meshes, Polys
3ds Max Description : The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by animating the modifier’s gizmo.
My 2 Cents : Mirror modifier allows for procedural mirroring of objects. As a one time operation I do not find to be that great (I’d rather use symmetry modifier). That being said, if stacked, the mirror modifier can then be used as almost a procedural radial array. Like most modifiers, Mirror can be applied to sub-objects which again takes advantage of 3ds Max’s procedural and/or parametric modeling capabilities.
pls send me pach of 3ds max softwear for trial
huh?
Thanks a lot!!
Nice tutorial..
Hello Sir
My name is sanjib, i like 3d max, so i dont know how to used dress stitch cloth
hi,im learning 3d max nd luving it.i want to knw more about this softwar nd also how to make characters
You can snap the gizmos or you can set their position in Parent Space.
kool
Okay, I just tried this. Unfortunately, when I try to export the file, I lose my changes. The mirrored bones are unmirrored when I import it again.