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	<title>Comments on: 3ds Max Modifiers - Patch Deform</title>
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	<link>http://designreform.net/2008/05/3ds-max-modifiers-patch-deform/</link>
	<description>ReThinking Design</description>
	<pubDate>Thu, 11 Mar 2010 10:22:19 +0000</pubDate>
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		<title>By: Michiel</title>
		<link>http://designreform.net/2008/05/3ds-max-modifiers-patch-deform/comment-page-1/#comment-12258</link>
		<dc:creator>Michiel</dc:creator>
		<pubDate>Wed, 11 Nov 2009 09:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=221#comment-12258</guid>
		<description>hey, this looks really cool. But this doesn't seem like a particularly good way if you want light models. Am I right or wrong to say this is quite heavy for game-modeling? :P</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->hey, this looks really cool. But this doesn&#8217;t seem like a particularly good way if you want light models. Am I right or wrong to say this is quite heavy for game-modeling? <img src='http://designreform.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <!-- google_ad_section_end --></p>
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		<title>By: Jake</title>
		<link>http://designreform.net/2008/05/3ds-max-modifiers-patch-deform/comment-page-1/#comment-8752</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sat, 25 Apr 2009 20:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=221#comment-8752</guid>
		<description>Hey David,
I was wondering if there was a way I might be able to get a hold of a copy of the script that centers the pivot... I'm using max 9 by the way.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hey David,<br />
I was wondering if there was a way I might be able to get a hold of a copy of the script that centers the pivot&#8230; I&#8217;m using max 9 by the way.<!-- google_ad_section_end --></p>
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		<title>By: Livinout</title>
		<link>http://designreform.net/2008/05/3ds-max-modifiers-patch-deform/comment-page-1/#comment-7392</link>
		<dc:creator>Livinout</dc:creator>
		<pubDate>Tue, 03 Feb 2009 00:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=221#comment-7392</guid>
		<description>Hey KIRA! I just figured that out! In the modifier stack, click on the modifier you want to apply to the object (make it a final mesh) with right, then choose 'collapse to'!</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hey KIRA! I just figured that out! In the modifier stack, click on the modifier you want to apply to the object (make it a final mesh) with right, then choose &#8216;collapse to&#8217;!<!-- google_ad_section_end --></p>
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	<item>
		<title>By: kira</title>
		<link>http://designreform.net/2008/05/3ds-max-modifiers-patch-deform/comment-page-1/#comment-7173</link>
		<dc:creator>kira</dc:creator>
		<pubDate>Sat, 17 Jan 2009 23:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=221#comment-7173</guid>
		<description>Hi!
David, thank you so much for all your tutorials - they are a huge help!
I was wondering is there a way to convert patch deformed object to editable poly? Every time I am trying to convert it into something max puts modifier under patch deform in stuck. 

Thank you!</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hi!<br />
David, thank you so much for all your tutorials - they are a huge help!<br />
I was wondering is there a way to convert patch deformed object to editable poly? Every time I am trying to convert it into something max puts modifier under patch deform in stuck. </p>
<p>Thank you!<!-- google_ad_section_end --></p>
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