3ds Max - Cross Section Modifier
Modifier : Cross Section
Works on: Splines
3ds Max Description : The CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are sometimes referred to collectively as “Surface Tools.”

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hi, first of all thank for the free tutorials on the web!
my question is, can it be modify the order of the splines? i know you
can order the vertices but once you attach the splines can it be re order?
because im modeling a shoe and when i add another spline the cross seccion takes the
last one as first and no as a last spline..ive allready tryed detaching all the lines and attaching
them again but still wrong order..
thank a lot
Juan from argentina
http://www.juanmanuelcodo.com.ar