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	<title>Comments on: Design Reform Forum?</title>
	<atom:link href="http://designreform.net/2008/06/01/design-reform-forum/feed/" rel="self" type="application/rss+xml" />
	<link>http://designreform.net/2008/06/01/design-reform-forum/</link>
	<description>ReThinking Design</description>
	<pubDate>Fri, 05 Dec 2008 16:48:38 +0000</pubDate>
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		<item>
		<title>By: Bruce Kerr</title>
		<link>http://designreform.net/2008/06/01/design-reform-forum/#comment-6680</link>
		<dc:creator>Bruce Kerr</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=278#comment-6680</guid>
		<description>wrqm6gndpx0b5ros</description>
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wrqm6gndpx0b5ros<!-- google_ad_section_end --></p>
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		<title>By: Ed Goldberg AIA, NCARB</title>
		<link>http://designreform.net/2008/06/01/design-reform-forum/#comment-4172</link>
		<dc:creator>Ed Goldberg AIA, NCARB</dc:creator>
		<pubDate>Sat, 19 Jul 2008 21:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=278#comment-4172</guid>
		<description>Dave:

Nice job, and beautiful graphics on you site.

I have been to SHOP's offices.

Ed</description>
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Dave:</p>
<p>Nice job, and beautiful graphics on you site.</p>
<p>I have been to SHOP&#8217;s offices.</p>
<p>Ed<!-- google_ad_section_end --></p>
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		<title>By: luke</title>
		<link>http://designreform.net/2008/06/01/design-reform-forum/#comment-1100</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Sat, 07 Jun 2008 05:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=278#comment-1100</guid>
		<description>Hi dave,

came across your site trying to find a fast method for getting vector paths from the UV unwrapping modifer, and absolutely ate up all your tutes on wire parameters.

i'd love to start contributing to the forum, if not just for a place to discuss 3d modeling methods and techniques. the format of the forums seems pretty minimal in design. my opinion is it could do with a little colour. 

i'll check back at a later date for the re-launch.</description>
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Hi dave,</p>
<p>came across your site trying to find a fast method for getting vector paths from the UV unwrapping modifer, and absolutely ate up all your tutes on wire parameters.</p>
<p>i&#8217;d love to start contributing to the forum, if not just for a place to discuss 3d modeling methods and techniques. the format of the forums seems pretty minimal in design. my opinion is it could do with a little colour. </p>
<p>i&#8217;ll check back at a later date for the re-launch.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: David fano</title>
		<link>http://designreform.net/2008/06/01/design-reform-forum/#comment-1021</link>
		<dc:creator>David fano</dc:creator>
		<pubDate>Thu, 05 Jun 2008 18:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=278#comment-1021</guid>
		<description>Thanks for the feedback i'll look into crymod a bit more</description>
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Thanks for the feedback i&#8217;ll look into crymod a bit more<!-- google_ad_section_end --></p>
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		<title>By: dillon</title>
		<link>http://designreform.net/2008/06/01/design-reform-forum/#comment-868</link>
		<dc:creator>dillon</dc:creator>
		<pubDate>Mon, 02 Jun 2008 12:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=278#comment-868</guid>
		<description>Hi Dave:

     From what I've seen on other forums, posts discussing techniques seem to generate more interests and positive feedbacks.  Take for example crymod's sandbox2 forum section, where the exchange of techniques in modeling and scripting is healthy and productive.  Comparing techniques and tools from different software can be good too, ie when should we use such and such tool in max vs another one in rhino (for the sake of inuitiveness of the workflow or speed).  

    However, with popular software and games, software comparison posts have a tendency to turn into flame wars between software fans.  Sometimes those comments take up a large section of posts and makes looking for information a bit inconvenient.  I will also be great to allow for posting screenshots of work in progress, since they generate curiosity, comments, and in the case of trouble-shooting a task it is very helpful (again see crymod)  This is of course a bit of a luxury unless you have a lot of bandwidth and you are intending to really develop this space into an exchange platform.</description>
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Hi Dave:</p>
<p>     From what I&#8217;ve seen on other forums, posts discussing techniques seem to generate more interests and positive feedbacks.  Take for example crymod&#8217;s sandbox2 forum section, where the exchange of techniques in modeling and scripting is healthy and productive.  Comparing techniques and tools from different software can be good too, ie when should we use such and such tool in max vs another one in rhino (for the sake of inuitiveness of the workflow or speed).  </p>
<p>    However, with popular software and games, software comparison posts have a tendency to turn into flame wars between software fans.  Sometimes those comments take up a large section of posts and makes looking for information a bit inconvenient.  I will also be great to allow for posting screenshots of work in progress, since they generate curiosity, comments, and in the case of trouble-shooting a task it is very helpful (again see crymod)  This is of course a bit of a luxury unless you have a lot of bandwidth and you are intending to really develop this space into an exchange platform.<!-- google_ad_section_end --></p>
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