3ds Max - Surface Modifier
Modifier : Surface
Works on: Splines
3ds Max Description : The Surface modifier generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken together, are referred to as Surface Tools. They allow you to create complex or organic surfaces, like the fuselage of a plane, or a three-dimensional character.

My 2 Cents : Since I model with splines I tend to use the surface modifier often. This modifier is also useful when importing splines from other CAD applications such as Rhino or Autocad. Working with clean curves then applying a surface give you more control as well as cleaner geometry.
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Hi david:
all of your tutorials are very good, congrats,
P
Hey man. That was a great tutorial. You got so much good info and incite in a small time.
Hi man. I just wanted to say that I really appreciate your tutorials, they are a big help. Truly it’s past time for there to be some good Max tutorial on regular basis; thanks.
Thanks, I’ll get back on the wagon soon. More to come. I want to finish the modifier series.
Dave
I wanted to take the time to say thanks mate!! your tutorials really help, really appreciate your time.
Thanks much mate!
Hi Dave, it’d be neat to have a “part 2″ to this tutorial, showing how you can use the surface modifier to create topography. A lot of folks might not know how easy it is to use splines as level curves and cross section them to get a spline cage ready to be surfaced.
great man your gr8.best halping hand ever