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	<title>Comments on: 3ds Max - Surface Modifier</title>
	<atom:link href="http://designreform.net/2008/06/08/3ds-max-surface-modifier/feed/" rel="self" type="application/rss+xml" />
	<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/</link>
	<description>ReThinking Design</description>
	<pubDate>Fri, 05 Dec 2008 16:44:25 +0000</pubDate>
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		<title>By: Rohan</title>
		<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/#comment-6252</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=286#comment-6252</guid>
		<description>great man your gr8.best halping hand ever</description>
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great man your gr8.best halping hand ever<!-- google_ad_section_end --></p>
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		<title>By: Santiago</title>
		<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/#comment-4692</link>
		<dc:creator>Santiago</dc:creator>
		<pubDate>Sat, 26 Jul 2008 06:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=286#comment-4692</guid>
		<description>Hi Dave, it'd be neat to have a "part 2" to this tutorial, showing how you can use the surface modifier to create topography. A lot of folks might not know how easy it is to use splines as level curves and cross section them to get a spline cage ready to be surfaced.</description>
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Hi Dave, it&#8217;d be neat to have a &#8220;part 2&#8243; to this tutorial, showing how you can use the surface modifier to create topography. A lot of folks might not know how easy it is to use splines as level curves and cross section them to get a spline cage ready to be surfaced.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: Stevo</title>
		<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/#comment-4503</link>
		<dc:creator>Stevo</dc:creator>
		<pubDate>Thu, 24 Jul 2008 16:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=286#comment-4503</guid>
		<description>I wanted to take the time to say thanks mate!!  your tutorials really help, really appreciate your time.

Thanks much mate!</description>
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I wanted to take the time to say thanks mate!!  your tutorials really help, really appreciate your time.</p>
<p>Thanks much mate!<!-- google_ad_section_end --></p>
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	<item>
		<title>By: David fano</title>
		<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/#comment-3014</link>
		<dc:creator>David fano</dc:creator>
		<pubDate>Thu, 03 Jul 2008 18:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=286#comment-3014</guid>
		<description>Thanks, I'll get back on the wagon soon. More to come. I want to finish the modifier series.

Dave</description>
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Thanks, I&#8217;ll get back on the wagon soon. More to come. I want to finish the modifier series.</p>
<p>Dave<!-- google_ad_section_end --></p>
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	<item>
		<title>By: chris</title>
		<link>http://designreform.net/2008/06/08/3ds-max-surface-modifier/#comment-3013</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 03 Jul 2008 18:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=286#comment-3013</guid>
		<description>Hi man.  I just wanted to say that I really appreciate your tutorials, they are a big help.  Truly it's past time for there to be some good Max tutorial on regular basis; thanks.</description>
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Hi man.  I just wanted to say that I really appreciate your tutorials, they are a big help.  Truly it&#8217;s past time for there to be some good Max tutorial on regular basis; thanks.<!-- google_ad_section_end --></p>
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