3ds Max - Sketch Modeling the Beijing Olympic Stadium by Herzog & de Meuron
Disclaimer: Just to be clear I am in no way trying to reduce the complexity and elegance of this project. This project has far more thought than just random slices /patterning in a form. What I am putting forward is a technique with which one could quickly go about modeling a similar pattern in 3ds Max.


Software : Autodesk 3ds Max
Description : I’m going to start this post by saying this is not something I will do regularly but i was compelled in this case to give it a shot . A user on the forum (This was the first post on the new forum) asked how they might model the new Beijing Stadium by Herzog de Meuron in 3ds Max. The technique shown is meant to be a design modeling technique. I also have to say it was not completely successful, but i wanted to post an attempt. A form that resembles the stadium was modeled then sliced randomly to get edges in an editable poly. Those edges are then chamfered and extracted to then be shelled. In this video the slice plane is used within the element sub-object level. Thinking about it a bit more the quick slice option might have been more suitable for the exercise. If anyone has a suggestion on how they might go about it (any software) please feel free to post it up. Follow the Forum thread here.
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The video interrupts 2:15min before its end, just when you’re talking about nurbs.
Can you fix it?
Thanks!
PS: Nice tutorial BTW.
fixed, Thanks
hi
i think when you get out the intersection edges u should use generate spline then render the splines as radials (in the originale progect quadratic sections)
it’s even more intuitive
thnx for the tutorials
thanks a lot
If you use curves it becomes tricky to control the thickness of the extrusion. If i wanted curves i would use the section tool.
D