Modifier : Cross Section
Works on: Splines
3ds Max Description : The CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are sometimes referred to collectively as “Surface Tools.”

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hi, first of all thank for the free tutorials on the web!
my question is, can it be modify the order of the splines? i know you
can order the vertices but once you attach the splines can it be re order?
because im modeling a shoe and when i add another spline the cross seccion takes the
last one as first and no as a last spline..ive allready tryed detaching all the lines and attaching
them again but still wrong order..
thank a lot
Juan from argentina
http://www.juanmanuelcodo.com.ar
great quick tutorial on cross section, helped me out a lot.
One quick question tho, what if I wanted to cut a hole in the “spline” wireframe…can I spline it into the geometry? Like if I wanted to spline a dish with a hole in it, can I do it with just splines?
Thanks.
I’ve imported several cross section shapes from AutoCAD and the vertices come randomly ordered, thus resulting in non logical connections between them. Is there a way to renumber the vertices?
nice tips, thanks for sharing!
Again nice tips for all of us.
Good Luck
Awesome tutorial. I got a starting point on how to work with splines.
Wonderful.It is made so easy
Tnx. Vry nice & understable tutorials.
Thanx a lot
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