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Disclaimer: Just to be clear I am in no way trying to reduce the complexity and elegance of this project. This project has far more thought than just random slices /patterning in a form. What I am putting forward is a technique with which one could quickly go about modeling a similar pattern in 3ds Max.
Software : Autodesk 3ds Max
Description : I’m going to start this post by saying this is not something I will do regularly but i was compelled in this case to give it a shot . A user on the forum (This was the first post on the new forum) asked how they might model the new Beijing Stadium by Herzog de Meuron in 3ds Max. The technique shown is meant to be a design modeling technique. I also have to say it was not completely successful, but i wanted to post an attempt. A form that resembles the stadium was modeled then sliced randomly to get edges in an editable poly. Those edges are then chamfered and extracted to then be shelled. In this video the slice plane is used within the element sub-object level. Thinking about it a bit more the quick slice option might have been more suitable for the exercise. If anyone has a suggestion on how they might go about it (any software) please feel free to post it up.
The video interrupts 2:15min before its end, just when you’re talking about nurbs.
Can you fix it?
Thanks!
PS: Nice tutorial BTW.
fixed, Thanks
hi
i think when you get out the intersection edges u should use generate spline then render the splines as radials (in the originale progect quadratic sections)
it’s even more intuitive
thnx for the tutorials
thanks a lot
If you use curves it becomes tricky to control the thickness of the extrusion. If i wanted curves i would use the section tool.
D
where can i find stadium beijing in 3ds format??.. pls send me 1…
hi,
this is my cheese method! take a more simple form to start form (32 polys)
stack the base mesh say 5 times, and cut at similar angles
(keep angles above 30°) one angle for each copy- use whatever
you want to make the profile…ok its not clean but u can read it!
hi,
this video is very helpful but it interupts before ending. can you please fix it.
Hey this video is awesome but it keeps stopping like 15 minutes in when you talking about extruding only going in one direction. Any way you could fix that?
If you build the base geometry out of a patch (two halves with a symmetry modifier) you could distribute the strips using the patch deform modifier. That gives you parametric control over both the shape of the strips and the overall shape of the skin. I got the idea from wathing your patch deform tutorial so many thanks for posting!
This website is amazing!
Thanks for the interesting stuff. =)
You could probably create a shape out of the curves, then extrude them and add shell. Maybe that works…
You are one of the most open designers I have run into in regards to sharing various techniques/tutorials. It is so cool to find a site like this in an often secretive profession like architecture. Thanks for taking the time to record these and giving them to us for free.
You’re the man!
this video stopsssss… plz fixxxx it.. am half way of my model:-(
Nice tute!
I’ll give the author an “8″ for trying, but a “-5″ for all the whining.
No one forced him to post unfamiliar modeling procedures - next time, practice in advance. Geeze.
I would really like to see more tutorials like this.
Instead of just showing how to do a shape, or use a modifier by telling you to press here and enter 5 units here, apply this and voilà!, it takes you through the workflow of trial and error of modelling and I probably learned more about modelling and ways to do it, in one go, from this tutorial than any one tutorial I’ve come accross so far.
Thanks!
Hi David, yuo mentioned somewhere (I think on this tutorial) that you’ll start a site dealing with questions about how to models some know buidlings and shapes. I wonder if you have already set up that site or if there are more tutorials like those posted somewhere. I’m intersted in the work of asymptote for eample… btw, thanks for all the videos!