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Modifier : Surface
Works on: Splines
3ds Max Description : The Surface modifier generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken together, are referred to as Surface Tools. They allow you to create complex or organic surfaces, like the fuselage of a plane, or a three-dimensional character.
My 2 Cents : Since I model with splines I tend to use the surface modifier often. This modifier is also useful when importing splines from other CAD applications such as Rhino or Autocad. Working with clean curves then applying a surface give you more control as well as cleaner geometry.
Hi david:
all of your tutorials are very good, congrats,
P
Hey man. That was a great tutorial. You got so much good info and incite in a small time.
Hi man. I just wanted to say that I really appreciate your tutorials, they are a big help. Truly it’s past time for there to be some good Max tutorial on regular basis; thanks.
Thanks, I’ll get back on the wagon soon. More to come. I want to finish the modifier series.
Dave
I wanted to take the time to say thanks mate!! your tutorials really help, really appreciate your time.
Thanks much mate!
Hi Dave, it’d be neat to have a “part 2″ to this tutorial, showing how you can use the surface modifier to create topography. A lot of folks might not know how easy it is to use splines as level curves and cross section them to get a spline cage ready to be surfaced.
great man your gr8.best halping hand ever
thank you dear
you really help me with modeling
i do appreciate it
No sweat. Glad they help.
Hi Dave,
First of all, thank you very much for the wonderful tutorials. I’ve not found anywhere else on the internet resources of similar quality and content.
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My 2 Cents : Since I model with splines I tend to use the surface modifier often. This modifier is also useful when importing splines from other CAD applications such as Rhino or Autocad. Working with clean curves then applying a surface give you more control as well as cleaner geometry.
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With respect to the above, I’ve modelled a surface in Rhino and I’d like to bring it into Max to modify. But I’m having issues creating surfaces quickly in Max with the imported Rhino curves. The curves are imported but have huge amounts of vertices on them. What I’d hope is if you could show how the above is done.
Thanks in advance!
thx bro!! keep it up!!!
free video are like a gift from god, keep up the good work. thank you.
Just what i was looking for. Thank you very much.
The tutorials are great. Can you help me with instructions on how to cut a teardrop shape into a sphere?
Many thanks for the tutorial!
Thanks Dave for sharing your 3dmax tutorials its a great help for me as a beginner can you give as more techniques on cameramatch for photomontage in exterior effects as well as interior lighting renderings. I really appreciate your works,as you share your talent God will bless you more.
Dave, where can I find other tutorials that you have created.
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