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Software : Autodesk 3ds Max Design 2009
Description : This is a response to a question on the forum. The question is 1. How does one snap in 3ds Max and 2. how can one move things dimensionally. This 3ds Max video tutorials explains both.as well as angle snaps and axis constraints.
Topics Covered
-Snapping
-Angle Snaps
-Axis Constraints
-Absolute World vs. Offset world
-Translations (moving objects) with dimensions
Thank you very much, for your help and attention
You’re a really great person and there are not very much persons like you.
A real thank you, and the best of regards from Portugal.
:):) thank you once more
This is exactly what I have been looking for. Up until now I have modeled in other packages and just put it into 3ds Max to render, however I really want to take advantage of the modifier stack. In order to do this (to the fullest) I will need to learn to model my projects in Max, this is extremely helpful. Thank you!
No Sweat. Glad it helped. Feel free to post questions in the forum…. and…… Tell your friends
Thanks again,
This was a really good tutorial but I was hoping that you would have taken it a little further. Basically I understand all the stuff you covered here, but I do have a terrible time lining up radius parts within Max. I work for a manufacturer & about 70% of the stuff we build is on a radius so this is a common fight for me to get stuff aligned properly. Basically what I would like to know is this, is there a way I can snap a point in place, set the pivot to that point, pick another point & rotate it to where I want it to go via snapping? Kind of like doing a Rotate/Reference command in CAD, but with the use of snaps. I hope that’s understandable.
I have been able to use the pick option sometimes by snapping a box to the point I want to rotate, but I can’t seem to get anything working with consistency (WELCOME TO MAX); plus, I’ve also been able to manipulate the sub-objects via the angle snaps if I set my pivot option to center, but once again I can’t seem to get things working consistently. I do also use Rhino, Inventor, & CAD, but for the most part I remodel all the geometry in Max for the visualization; anyway, any help you can give would be most appreciated. Love you tutorials by the way. Have a good day & may God bless you.
What you are asking for is a bit tricky. In particular because (as much i as i like max) the snapping Sucks!
I’ll make another video on rotating and affecting the pivot points and hopefully it will get a little more into what you are looking for.
Thanks for the feedback.
thank you very much it was a very helpful tutorial i been breaking my head trying to be as accurate as possible when im modeling
i have a question
i know 3ds max is not a precison program (well not an easy to use anyways) would you recomend using a precision drawing software like autocad?? or its posible to attain the level of precison of cad with max??
very thanks
Victor - I like Rhino, but i first learned 3d modeling in Autocad so that work to. Depending on the work needed to be done you could also look into a program like solid works, Inventor, or Catia
it is just what i was looking for, it has reduced my modeling time also,its excellent,now i had lot of control on max while modeling
Well it seems that is has compensated you a lot for asking this question on your forum
I’m glad it helped and you helped us, thank you for teaching and sharing with us
Without a doubt, I am very thankful too. I hope I did not come across poorly by asking you to go a little further with this in regards to radius objects. Have a great day Dave, & I am looking forward to more wonderful teachings from you. May God bless you.
Not at all, Sorry i haven’t made the follow up. It’s coming soon. It’s been hectic.
Muy acertado, gracias
Man! you’re a genius! I was pulling my hair out with this snap thing. I’ve been doing 3d for 9 years, Maya, Softimage, Lightwave… blabla bla and I’ve never had any troubles figuring out how something as simple as snap works, but with this tool… pheeew. holy mother of god…
I zoomed in as near as it is possible. Then I moved the objects with the Gizmo in another Viewport into the right position.
Thank you so much, I can now do it like a pro…
WONDERFUL
Muchas gracias por el video….. me sirvio mucho porque necesitaba mover el pivot de un objeto y no sabia como hacerlo….MUCHAS GRACIAS
This video helped me a lot. One thing I’m still unsure about is how to rotate an object to be in precise allignment with the edge of a different object. This can be difficult when trying to 2 allign 2 seperate shapes with tapering edges. In AutoCAD there was a command Rotate >Reference Point. I can’t find any such command in Max. Any answer would be much appreciated! Thanks
right now you would have to move the pivot point and eye ball it. Unless anyone knows otherwise, that’s how i go about it.
Sean: you can draw a helpspline along edge you need to find out its angle and if you extrude it(helpspline) and add editPoly mod., you can read an angle from local coordinate of its polygons.
Some tricks about snapping:
1.to avoid of selecting another object, when you want to snap it, use lock selection by hitting spacebar on keyboard. It is almost no time consuming feature and snapping works perfect with it.
2.snapping options can be accesible by using Shift+RMB. By this way you can change a snapping options even if you are drawing a spline
3.using 2.5 snapping options is good, when you want move object in 2 axes in orthogonal views. It sucks , that it is no possible to assign shortcut to change betweet 3, 2.5 and 2 snapping options. It is only thing that is annoying to me in max snapping.
4.Axis constraints , can be quickly accesible as restrict to axis by shortcuts f5 - X, f6 - Y, f7 - Z
hope that will help to someone, and sorry for english
Yan, thanks for your reply, very helpful; I will try this
On a related point, I started I need to use the quickslice command, but annoyingly, i can’t seem to constrain it to
On a related point, I started I need to use the quickslice command, but annoyingly, there seems to be no option to constrain the angle, even if I use the snap features. Does anyone know how to do this?
sean: 3dsmax is not made for quick precise modeling as CAD softwares, but you can achieve this by creating helper GRID. Rotate it an use it as reference
Thanks again Jan, I’ll try what you suggested with the grid. Since I asked about this, I discovered the SLICE PLANE command, which can be given specific angles, unlike QUICKSLICE.
Hello dear David thank you very much for your helpful support.I’m a first year student in interior design and really really confused to choose which program to use for creating architecture interior and exterior! Is it necessary to knew Revit or Rhino Plus 3ds!(how and in which way thy can help me?!) and also I need to knew which tutorial I should find for that reason!
Thank you once again!
Thanks so much!
Very useful lesson!
Mikky