3ds Max - Snapping and Moving with Dimensions

Software : Autodesk 3ds Max Design 2009
Description : This is a response to a question on the forum. The question is 1. How does one snap in 3ds Max and 2. how can one move things dimensionally. This 3ds Max video tutorials explains both.as well as angle snaps and axis constraints.
Topics Covered
-Snapping
-Angle Snaps
-Axis Constraints
-Absolute World vs. Offset world
-Translations (moving objects) with dimensions
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Thank you very much, for your help and attention
You’re a really great person and there are not very much persons like you.
A real thank you, and the best of regards from Portugal.
:):) thank you once more
This is exactly what I have been looking for. Up until now I have modeled in other packages and just put it into 3ds Max to render, however I really want to take advantage of the modifier stack. In order to do this (to the fullest) I will need to learn to model my projects in Max, this is extremely helpful. Thank you!
No Sweat. Glad it helped. Feel free to post questions in the forum…. and…… Tell your friends
Thanks again,
This was a really good tutorial but I was hoping that you would have taken it a little further. Basically I understand all the stuff you covered here, but I do have a terrible time lining up radius parts within Max. I work for a manufacturer & about 70% of the stuff we build is on a radius so this is a common fight for me to get stuff aligned properly. Basically what I would like to know is this, is there a way I can snap a point in place, set the pivot to that point, pick another point & rotate it to where I want it to go via snapping? Kind of like doing a Rotate/Reference command in CAD, but with the use of snaps. I hope that’s understandable.
I have been able to use the pick option sometimes by snapping a box to the point I want to rotate, but I can’t seem to get anything working with consistency (WELCOME TO MAX); plus, I’ve also been able to manipulate the sub-objects via the angle snaps if I set my pivot option to center, but once again I can’t seem to get things working consistently. I do also use Rhino, Inventor, & CAD, but for the most part I remodel all the geometry in Max for the visualization; anyway, any help you can give would be most appreciated. Love you tutorials by the way. Have a good day & may God bless you.
What you are asking for is a bit tricky. In particular because (as much i as i like max) the snapping Sucks!
I’ll make another video on rotating and affecting the pivot points and hopefully it will get a little more into what you are looking for.
Thanks for the feedback.
thank you very much it was a very helpful tutorial i been breaking my head trying to be as accurate as possible when im modeling
i have a question
i know 3ds max is not a precison program (well not an easy to use anyways) would you recomend using a precision drawing software like autocad?? or its posible to attain the level of precison of cad with max??
very thanks
Victor - I like Rhino, but i first learned 3d modeling in Autocad so that work to. Depending on the work needed to be done you could also look into a program like solid works, Inventor, or Catia
it is just what i was looking for, it has reduced my modeling time also,its excellent,now i had lot of control on max while modeling
Well it seems that is has compensated you a lot for asking this question on your forum
I’m glad it helped and you helped us, thank you for teaching and sharing with us
Without a doubt, I am very thankful too. I hope I did not come across poorly by asking you to go a little further with this in regards to radius objects. Have a great day Dave, & I am looking forward to more wonderful teachings from you. May God bless you.
Not at all, Sorry i haven’t made the follow up. It’s coming soon. It’s been hectic.
Muy acertado, gracias
Man! you’re a genius! I was pulling my hair out with this snap thing. I’ve been doing 3d for 9 years, Maya, Softimage, Lightwave… blabla bla and I’ve never had any troubles figuring out how something as simple as snap works, but with this tool… pheeew. holy mother of god…
I zoomed in as near as it is possible. Then I moved the objects with the Gizmo in another Viewport into the right position.
Thank you so much, I can now do it like a pro…