Get the Flash Player to see this player.
Software : 3ds Max Design 2010
Description :In this 3ds Max 2010 video we will cover how to use the new topology tools with an Edit poly modifier. This addresses one of the questions in the comments about how to modify the base geometry with out losing your modifications. I prefer this method to placing an FFD box on the whole thing.
Topics Covered:
David, thx for the tut.
regs, e.
i will try to work on a dynamic solution for controling u-v-spanning (rows and spans) of the initial geometry…eg…if i want to add vertical segments (floors)…. that was my initial question, therfore i started with a cylinder primitive….your workflow is very clear to me and i like it
me spamming again, hahahaha
http://rapidshare.com/files/226716457/tower_modable.max.html
here is what i was thinking about….
…initial primitive - cylinder - then a set of modifiers, got my topology by chamfering out verts
…fully adjustable (vert-chamfer, poly-inset, and the rest of the modifiers)
…and the initial cylinder values are still working (radius, sides, vert-segments etc…)
…have fun
Great Work man.
it’s cool
I just wanted to say thanks for the good tips and for sharing your knowledge.
Personally i love the stuff you can get done using Mograph for C4D; is it possible to re-create or simulate that kind of animations inside max? (clone/Effectors)
Thanks
Best regards
Great post!
i have the following question though.
1.how about next step in inserting floors and building program?
2. do you have post of animation making for initial conceptual mass indicating different progras flying into a center point that create a final overall building mass for a multi-function building forms?
great tutorials.
I’m currently looking for a company that will be able to provide me with 3D vido-drawings when i furnish dimensions
You need someone to model for you
На самом деле, как говорится - Без пользы жить - безвременная смерть.
НЕ в тему немного, но радует, что автор к блогу не просто тупо взял какую то тему для ВП, а сделал что то свое и вкладывает в это дело душу.
На портале Вы найдете подробные характеристики японских автомобилей концерна Mazda. Тест-драйв авто. Свежие новости компании Mazda.
Hi Is this post still active, i hope it is.
I’ve been trying to model a perfume pump.
I have got all the other parts modeled,
using
- Lathe
- extrude poly and turbosmooth etc…
i cannot get the nozzel right
I’m trying to get a very clean mesh
W
Is this workflow possible in Maya, I’m looking to create a similar geometric structure to a project.
Cheers P
Should be.
thanks for your video, very useful^^
Hey Dave,
Great work and thanks for taking the time to post your tutorials. Is there a way to make a your own topography patterns? Stay well.