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	<title>Comments on: 3ds Max 2010 - Topology Tools on an Edit Poly Modifier</title>
	<atom:link href="http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/feed/" rel="self" type="application/rss+xml" />
	<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/</link>
	<description>ReThinking Design</description>
	<pubDate>Thu, 18 Mar 2010 04:17:45 +0000</pubDate>
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		<item>
		<title>By: MAP</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-12857</link>
		<dc:creator>MAP</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-12857</guid>
		<description>Hey Dave,

Great work and thanks for taking the time to post your tutorials. Is there a way to make a your own topography patterns? Stay well.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hey Dave,</p>
<p>Great work and thanks for taking the time to post your tutorials. Is there a way to make a your own topography patterns? Stay well.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phuongtra</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-12855</link>
		<dc:creator>phuongtra</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-12855</guid>
		<description>thanks for your video, very useful^^</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->thanks for your video, very useful^^<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Fano</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-12515</link>
		<dc:creator>David Fano</dc:creator>
		<pubDate>Sat, 26 Dec 2009 19:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-12515</guid>
		<description>Should be.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Should be.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick D</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-12514</link>
		<dc:creator>Patrick D</dc:creator>
		<pubDate>Sat, 26 Dec 2009 19:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-12514</guid>
		<description>Is this workflow possible in Maya, I'm looking to create a similar geometric structure to a project. 

Cheers P</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Is this workflow possible in Maya, I&#8217;m looking to create a similar geometric structure to a project. </p>
<p>Cheers P<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vander</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-12428</link>
		<dc:creator>Vander</dc:creator>
		<pubDate>Tue, 15 Dec 2009 12:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-12428</guid>
		<description>Hi Is this post still active, i hope it is.

I've been trying to model a perfume pump.
I have got all the other parts modeled,
using
- Lathe
- extrude poly and turbosmooth etc... 

i cannot get the nozzel right
I'm trying to get a very clean mesh

W</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Hi Is this post still active, i hope it is.</p>
<p>I&#8217;ve been trying to model a perfume pump.<br />
I have got all the other parts modeled,<br />
using<br />
- Lathe<br />
- extrude poly and turbosmooth etc&#8230; </p>
<p>i cannot get the nozzel right<br />
I&#8217;m trying to get a very clean mesh</p>
<p>W<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Роман</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-11508</link>
		<dc:creator>Роман</dc:creator>
		<pubDate>Fri, 31 Jul 2009 07:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-11508</guid>
		<description>На портале Вы найдете подробные характеристики японских автомобилей концерна Mazda. Тест-драйв авто. Свежие новости компании Mazda.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->На портале Вы найдете подробные характеристики японских автомобилей концерна Mazda. Тест-драйв авто. Свежие новости компании Mazda.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WENTWORTH</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-11305</link>
		<dc:creator>WENTWORTH</dc:creator>
		<pubDate>Wed, 01 Jul 2009 11:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-11305</guid>
		<description>НЕ в тему немного, но радует, что автор к блогу не просто тупо взял какую то тему для ВП, а сделал что то свое и вкладывает в это дело душу.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->НЕ в тему немного, но радует, что автор к блогу не просто тупо взял какую то тему для ВП, а сделал что то свое и вкладывает в это дело душу.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azot</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-11039</link>
		<dc:creator>Azot</dc:creator>
		<pubDate>Fri, 26 Jun 2009 07:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-11039</guid>
		<description>На самом деле, как говорится - Без пользы жить - безвременная смерть.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->На самом деле, как говорится - Без пользы жить - безвременная смерть.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Fano</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-10208</link>
		<dc:creator>David Fano</dc:creator>
		<pubDate>Tue, 16 Jun 2009 00:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-10208</guid>
		<description>You need someone to model for you</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->You need someone to model for you<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Anzano</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-10207</link>
		<dc:creator>Andrew Anzano</dc:creator>
		<pubDate>Tue, 16 Jun 2009 00:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-10207</guid>
		<description>I'm currently looking for a company that will be able to provide me with 3D vido-drawings when i furnish dimensions</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I&#8217;m currently looking for a company that will be able to provide me with 3D vido-drawings when i furnish dimensions<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: architeria</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-9306</link>
		<dc:creator>architeria</dc:creator>
		<pubDate>Tue, 02 Jun 2009 16:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-9306</guid>
		<description>Great post!
i have the following question though.
1.how about next step in inserting floors and building program?
2. do you have post of animation making for initial conceptual mass indicating different progras flying into a center point that create a final overall building mass for a multi-function building forms? 

great tutorials.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Great post!<br />
i have the following question though.<br />
1.how about next step in inserting floors and building program?<br />
2. do you have post of animation making for initial conceptual mass indicating different progras flying into a center point that create a final overall building mass for a multi-function building forms? </p>
<p>great tutorials.<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leandro</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-8962</link>
		<dc:creator>Leandro</dc:creator>
		<pubDate>Wed, 13 May 2009 23:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-8962</guid>
		<description>I just wanted to say thanks for the good tips and for sharing your knowledge.
Personally i love the stuff you can get done using Mograph for C4D; is it possible to re-create or simulate that kind of animations inside max? (clone/Effectors)
Thanks 
Best regards</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I just wanted to say thanks for the good tips and for sharing your knowledge.<br />
Personally i love the stuff you can get done using Mograph for C4D; is it possible to re-create or simulate that kind of animations inside max? (clone/Effectors)<br />
Thanks<br />
Best regards<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andy</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-8842</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Mon, 04 May 2009 07:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-8842</guid>
		<description>it's cool</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->it&#8217;s cool<!-- google_ad_section_end --></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diogo Neves</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-8819</link>
		<dc:creator>Diogo Neves</dc:creator>
		<pubDate>Fri, 01 May 2009 13:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-8819</guid>
		<description>Great Work man.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Great Work man.<!-- google_ad_section_end --></p>
]]></content:encoded>
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	<item>
		<title>By: ervin</title>
		<link>http://designreform.net/2009/04/3ds-max-2010-topology-tools-on-an-edit-poly-modifier/comment-page-1/#comment-8784</link>
		<dc:creator>ervin</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://designreform.net/?p=868#comment-8784</guid>
		<description>me spamming again, hahahaha ;)

http://rapidshare.com/files/226716457/tower_modable.max.html

here is what i was thinking about....

...initial primitive - cylinder - then a set of modifiers, got my topology by chamfering out verts ;)

...fully adjustable (vert-chamfer, poly-inset, and the rest of the modifiers)

...and the initial cylinder values are still working (radius, sides, vert-segments etc...)

...have fun ;)</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->me spamming again, hahahaha <img src='http://designreform.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://rapidshare.com/files/226716457/tower_modable.max.html" rel="nofollow">http://rapidshare.com/files/226716457/tower_modable.max.html</a></p>
<p>here is what i was thinking about&#8230;.</p>
<p>&#8230;initial primitive - cylinder - then a set of modifiers, got my topology by chamfering out verts <img src='http://designreform.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>&#8230;fully adjustable (vert-chamfer, poly-inset, and the rest of the modifiers)</p>
<p>&#8230;and the initial cylinder values are still working (radius, sides, vert-segments etc&#8230;)</p>
<p>&#8230;have fun <img src='http://designreform.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <!-- google_ad_section_end --></p>
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