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Software : 3ds Max Design 2010 and Rhino 3d
Description : This is a new idea for demoing software. What I’m trying to do is show interactions or similar processes in 2 different applications. In this video I focus on some pretty simple modeling interactions in 3ds Max Design and Rhino. I tried to keep if short, especially since this was the first one. Please post comments or feedback on this series of videos.
Topics Covered:
HI,
I think thats great.. this what i really wanted to see, a comparison between Max and Rhino………. Great idea.
Ive been working with max for almost 8 years now and in the last year Rhino started to make a big noise so i really wanted to know which is better, easier more flexible to use.
So well done David and thanks
Personally speaking, I’m self taught in all the software I use, so… for starters all your tutorials are really great for me.
This side by side tutorials are useful in many ways.
1st. It helps newbies to know what tool should they choose.
2nd. Helps ppl in general knowing the potential and mechanics of the software.
3rd. We can compare those techniques with the software we use, learning new processes and way of doing stuff. (I use cinema 4d and rhino and I’m trying to learn max)
4rd. The comments you make along the way, are great insights, some side notes from a experienced user are precious hints for newbies such as me.
5th. it’s good fun, excellent bases for jumping for your advanced tutorials.
excellent work, big thank you.
For me it’s difficult to compare these programs. 3DSMax has a great and flexible modifier stack which is hard to compare with Rhino’s history. Nurbs editing in MAX, however, is awful. (like doing mesh modeling in Rhino). Each program has its strength. I would love to have a tutorial about exchanging data between them. Thanks for the videos!
Hi!
Is there any way to convert mesh to NURBS?
@Casy: You should check out the T-Splines plugin for Rhino. It can convert a polygon mesh to T-Splines, which then can be converted to NURBS. Here’s a link: http://www.tsplines.com/
Oh, or, in MAYA you can convert like this: polygon -> subdvision surface -> NURBS. This might be a bit tricky and end up in a bunch of patches, depending on your initial mesh of course. Hope that helps
Well done, I like the ability to compare the programs side to side versus switching back and forth between 2 different screens. More vids like this would be welcomed.
Hey anders,,,as u said maya can be used for converting mesh to nurbs,,but can v use that nurbs model for fabrication….
Regarding converting mesh models to NURBS; if it’s a clean, quad-dominant mesh you can do this with T-Splines for Rhino–and the model can be used for fabrication.
We just posted a blog post at t-splines.blogspot.com demonstrating how to do this with a car model from Dosch Design.
Sincerely,
Matt
tsplines.com
@Adamya: Well sure, in this case I would export the surfaces to Rhino and take it from, there depending on the type of fabrication (milling, unrolling for laser cutting etc.)
Hi David,
Great idea. Please continue to do more of these, as it clarifies a bit, the processes in the different applications.
Although I agree with Christoph. that it is a hard to compare the two programs, nevertheless it offers a good way to look at similar processes in each.
David, amazing work. Great Ideia.
I love your tutorials but man, apart from time zones, your clock is showing 2:30 AM ! Go to sleep, grab a cup of tea, or something that you like ….
GOD Bless.
I think you are talking about two different animals, not really similar products. Price tags too. I do not know 3dmax but i am familiar with what it encompasses. It’s a power house in every aspect. I would say you would compare 3dMax with LW, or Cinema 4D, Maya or in the domain of modeling and rendering to Modo. Especially, to C4D since it has very similar toolesets. Rhino can be compared to formz, solidthinking etc. Rhino is also very easy to script in, construct real buildable objects, something familiar to the BIM type power softwares - Pro/E, Solidthinking, Catia etc. and, as it has been said you can easily mill your prototypes. In addition, rhino can export finished models to any major renderer or it can use its own; a big plus compared to formz or solidthinking. But it does not come even close to UW mapping, texturing, ligting features of 3DMax, Modo or XSI. Animation aside.
I think the trick is to recognize the stregnths of different plaforms and then play to those stregnths. There isn’t one program that really will do everything well. Being able to move across platforms fluidly as the situation calls for is critical. One of the things that Rhino is great for, is that it’s compatible with a huge list of file formats. Perhaps it would be good to touch on interoperability?
Hi david, its a great comparation, thanks. it would be nice compare nurbs in rhino with nurbs in 3dmax, especially when you blend or attach surface degree in the next one is not continous, i really believe is better in 3dstudio and maya. what do you think?
”For me it’s difficult to compare these programs. 3DSMax has a great and flexible modifier stack which is hard to compare with Rhino’s history. Nurbs editing in MAX, however, is awful. (like doing mesh modeling in Rhino). Each program has its strength. I would love to have a tutorial about exchanging data between them. Thanks for the videos!”
exactly, well said.
Great idee, I love both programs, each has its own strengths. I have only been recently exposed to 3ds (6 months) and I have one comparison that I would love you to make.
Snapping in both programs in particular intersect, I am aware intersect is not available in 3ds and I am curious as to how you have worked around this. Do you use any particular scripts, or construction geometry techniques?
I look forward to the response!
Good tutorial, but you should have compared NURBS in Rhino to NURBS in 3D Studio MAX. To say that the model in 3D Studio MAX is a mesh model while the one in Rhino is a true NURBS is a bit misleading. You chose to make a mesh model in 3D Studio MAX. You could’ve easily created a U-loft NURBS surface using those splines in 3D Studio MAX: right-click on one of the splines, choose convert to –> NURBS from the pop up menu, click on attach button to attach the rest of the splines to the NURBS structure, under Create Surfaces choose U-loft, left-click on each curve in order and right-click to end the operation and voila a NURBS surface in 3D Studio MAX that you can edit using NURBS CVs etc What is nice then is that if and only if you want to extract a mesh, you can set the surface approximation (regular or parametric) and apply an EditMesh modifier to the NURBS surface to get mesh data out of the NURBS. I find 3D Studio MAX to be extremely powerful especially the modifier stacks.
rhino nurbs - max npower! hahahaha
i think David did show a lot of great features and everybody is about to build his own collection of useful tools in a swiss-army-knife-manner
i started checking out rhino with grasshopper, but found out, that it´s a bit laggy when you start dealing with a bigger amount of geometry…but in general a great approach and especially for non-geeked-scripting-kiddies (although it would be great to know some coding, hahaha) like me…. watched some houdini parametric city modelling dvd….that one really kicked ass, implementation of that node based modelling seems very efficient and fast, even in the case of huge amounts of data, but it seems very complex, but somehow nice too
speaking about max - i miss there some “engineer-like-approach-features” concerning the modelling process, i came from rhino and had to change a lot of paradigms, hahahaha, and concernig rhino - some of the “playing with shape and modifier-stacks-freeform-experimenting-fast-feedback-features that max has to offer would be very great….t-splines is neat too, can compare it to some subd-approach, but it´s goot to be able to work within both of the worlds…… anyway…check out npower-powernurbs and solids for 3dsmax … very nice control over your nurbs-stuff and tesselation options and and and….
‘Good tutorial, but you should have compared NURBS in Rhino to NURBS in 3D Studio MAX. To say that the model in 3D Studio MAX is a mesh model while the one in Rhino is a true NURBS is a bit misleading.’
yep exactly what I was thinking. For the tutorial subject (U-Loft) you could easily build a NURBS model in MAX as well. Rhino’s Nurbs is more robust and faster but MAX’s NURBS is more than enough for most architectural modeling needs.
The point was not really to compare geometry types. It was more to compare model interaction. I can make a video explaining NURBS in 3ds Max but that was not really the point. I know i made a few comments to that affect but i guess that was more side conversation. Thanks for the feedback,
D
Yes, I agree. It is very useful to compare modeling procedures in both pieces of software. Very appreciative of your contribution to the knowledge base. The question I get most frequently is how to unfold geometries. A comparative video on unfolding would be fantastic. Thanks again.
Спасибо за статью. Восхищена как всегда
i’m a user of Maya, Max and Rhino and started in that order… I will admit Maya is good and easy for rendering/animation, max for early modelling and rhino is the best if you’re doing architectural work for work or in school… you get to kill a few birds with one stone
If i understood it correctly, new autocad 2010 has a function to convert mesh to nurbs. Did You tried it?
awesome!
I would like to see some more comparison of command tools in the future.
At the end of your tutorial you made the comment that you don’t know why designers would need to use nurbs as poosed to spline surfaces in max. The main reason is UV space that nurbs provide. Not only can you get implicit mapping coords, but a nurbs surface acts as a scaffold for launching other surfaces via scripting. That’s the power of nurbs. I am a max user who looks to rhino for its nurbs and scripting power. If Max could do nurbs well (i have really checked out power Nurbs yet) and could script nurbs modeling, then it would eclipse the usefulness of rhino. It would be interesting to see how you would do procedural and scripted modeling in max.
awesome man, that was very helpful, I really hope you do more of these in the future. you have alot of knowledge in all 3D programs
david:
thanks for the site and everything you are doing. had a question- and its a bit off topic but would love to hear your thoughts, either here or in another post.
im a huge fan of using procedurals in 3dstudio in the way you are doing. my question had to with other architectural applications for procedurals that have less to do with skin. are there techniques you have developed and worked with that use procedural to generate say a buildings internal logic? for example a procedural technique applied to programming or developing an array of responsive conditions in a large site, say for urban design or something like a campus?
wow thanks, very organic!
Great idea but…I wish we would move from the slightly “geeky” concerns of digital forms, that we all love to discuss endlessly, to a more comprehensive approach of form fabrication resolution. In that respect we could use a reverse logic to really compare softwares. You can take an actual physical shape that exists or that you want to create with real measurements and constructive constraints or other physical factors. AND THEN see how each program approaches a common problem and how it can be solved. I think the kind of software we use influences our production and there is little doubt in the end that both RHINO and MAX can create the same stunning “in-a-vacuum-shapes” but is there a certain software logic more appropriate to a certain kind of shape, scale, material, etc…I don’t know that’s my question!
Anyway, great idea David, fascinating stuff you all do at DR! Thanks!
Great comparison. The fact that Rhino lets you make 2d drawings from the 3d model is a big plus for me. Still, you can’t beat the modifier stack in Max.
thanks so much im from mexico is really usefull your tutorial, im never use rhino only 3d max but im understand more about this software thanks.
You can actually turn on “record-history” in Rhino - just before your loft, move the curves - and the surface will change in real time…this is a new feature of 4, if I’m not mistaken.
…opps! didn’t watch the whole video before commenting! Record history was shown…my mistake.
Please continue these videos–they are helpful and clear! I also think the format is good when comparing similar functions/operations in MAX and Rhino.
Thanks
i’m sorry but i think there is no way to compar max with rhino “max is big”
Finally, and most importantly, by law, ESDC is obligated to afford condemnees a formal opportunity to challenge this latest farce in the Appellate Division. ,
Don’t see what the point in comparing the two is - Rhino is Nurbs-centered, MAX is anything else BUT that. True, it offers some functionality in that field but its only a minuscule facet compared with the rest functions.
PS Thats not Nurbs what you are showing in Max, but patches…
As for the question whether architecture or design or anything needs nurbs or not - it all comes down to whether you want to actually produce it or not. Every engineering CAD out there uses NURBS and there are reasons for that
I am still waiting for a comparison of MAX’s NURBS functionality vs. Rhino’s. Maybe MAX’s NURBS are a small fraction of its overall capability, but that could be due to the fact that MAX is VERY powerful and deep. The question remains, however, how do MAX’s NURBS capabilities compare to those of Rhino’s?
Great vid - and with respect to the comments as to whether this is a useful comparison - Architectal modelling is principally orthogonal (see the invasion of SketchUp into architectural studios). However the language of built form has been evolving in recent years and so requires more advanced spatial modelling such as NURBS. Clients look for innovative forms, suppliers are able to make the materials and architects therefore look to other software. As they more out of their traditional market dominated by Autodesk they need good advice so to transition well and be aware of what this implies. It is therefore really useful to have these side by side tutorials for these .
Really useful video. I have usd both rhino and 3DS and find rhino easier for beginners, especially with v-ray rendering. I was wondering if anybody knows any good online courses for profesional graphics design, please let me know.. Thanks
Thank you so much for sharing you insights!
What is the best 3D program for creating counterclockwise phi spiral coming down to meet a clockwise phi spiral coming up meeting and the disk created by the intersection of the two spirals?
Thank you again!
Hi there,
I used 3DMax, Rhino and Zbrush, I try to keep balance in using three of them. So Can’t compare each of them also can’t without one of them, cause all of them Great!
thanks for the time u pay , but if u make a video to show the import &export with two program i think it will be more helpful . it gives us the ablty to use the best thing in etch one . and thank u agin
This is a great format - side by side. I hope you will decide to make more of these. Thanks~
Very useful and a great idea.
This is exactly what is needed. Too often instructors only know “their” software while students come from a wide verity of software backgrounds. Through this non-judgmental contrast and comparison method not only can students confirm their understanding of what they are familiar with… but leverage that experience and understanding to learn a new skill. Congratulations
Ye. I’m into Rhino right now… and I really need to know this… Through this video, Rhino is sure the killer since it is easier to handle. I’m an Architecture student, so should I stick with Rhino and it will do the job for me, or do I have to get into 3Dsmax since it looks like it gets into the more developed and professional field.
well can anyone tell me how can we give exact distance between tow points of a curve in 3dmax and does 3dsmax have useful osnap .
these things are essential in architectural modeling on the other hand rhino doesn’t have suitable render and animation engine and plugins in case of animation are week or take time.
converting decrease the quality of geometry and also file gets heavy . it was great if i could send rhino file directly to 3ds max. i heard that autodesk is providing a rhino plugin for revit and maybe for 3dmax in future .
if rhino make a strong rendering and animation kit it will be a complete package for product and architectural design
I have been teaching and using these packages for a long time. 3D Studio MAX trumps Rhino big time in its comprehensiveness. Every time I think I now know 3DS, I discover new features. The scripting and parametric wiring alone is fantastic, but under-utilizied by architects. Inverse kinematics, particles, physics animation, etc etc. Plus, with 3DS MAX “Design” you get to do real and accurate lighting analysis (lux values, daylight factors) and load accurate materials and IES photometric lights. Connect 3DS to Maxwell, Artlantis, or V-ray or just use the mental ray and you get gorgeous renderings and animations. Set up a distributed rendering farm with Backburner and you cut your rendering time. The list goes on and on.
VERY HELPFUL, thank you please do more
Thanks!
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