Sending Curves from 3ds Max to Rhino

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Software: Autodesk 3dsMax, Rhino 3D

Description: In this 3ds Max/Rhino video we will  explore the workflow of  exporting/importing geometry in and out of 3ds Max and Rhino. We will begin by creating curves forming a helix in 3ds Max, export them to Rhino to create a panelized surface, then import that geometry back into 3ds Max to create parametric details. The goal of this exercise is to study the functionality of one software platform versus another, understanding what tools are useful in each program.

Topics Covered:

  • Creating curves forming a helix in 3ds Max
  • Importing curvature in Rhino from 3ds Max
  • Rebuilding curves to generate a panelized surface in Rhino
  • Importing panelized surface into 3ds Max and adding parametric detailing
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13 Comments »

  1. adamya
    June 23, 2009 @ 10:43 pm

    Hello dave…nice tutorial…u r showing hw creatively softwares can be used…
    Is there any way v can export this max geometry back to rhino and use it for fabrication…
    thank u!!!

  2. Chris
    June 24, 2009 @ 3:20 am

    Once again a very cool tutorial; I’ve never thought about using Rhino to clean up my splines. One question though: does the “Animate” mode within the EditPoly allow you to go back & adjust what you’ve done to a sub-object? I think for this instance you used the “Inset” command. If that is the case, do you have to use an EditPoly in the stack for each command you want to be able to go back & change, or is there a way to do more than one “Animate” per sub-object?

  3. Tarran
    June 24, 2009 @ 4:30 am

    David, very nice tutorial! Design Reform - what an immense resource! Thanks a lot!

  4. Tim
    June 26, 2009 @ 2:36 am

    So you have intersect problems in max as well, not particularly good listeners old autodesk eh!

    Thank god for Rhino!

    Great Tutorial!

    Never new the intersect command, very nice!

  5. Shane Burger
    June 29, 2009 @ 7:28 am

    Very good to see an agile use of multiple software tools in order to achieve a result that one program might not support.

    However, a personal bias, but speaking from many years of experience - Max is not a CAD nor Fabrication tool due to its accuracy issues.

    I would NEVER take geometry out of Max and into Rhino or any other program if Fabrication or CAD work is the intended end result. It is a tool designed for CGI and Animation, and any workflow should consider that fact.

  6. zin
    July 5, 2009 @ 4:40 pm

    Hi david,
    Thanks for this lovely tutorials..I have a question..this thing look easy in Max…how bout Rhino.. Is it possible to do this kind of tricks in Rhino?

    Is rhino has the possible command to control both combined elements so that they work together without have to do it one by one ?
    thanks

  7. Dave W
    July 15, 2009 @ 4:23 pm

    Nicely done. I try to teach my students use the software that does the job the best not work arounds to get close.

    We would have used grasshopper with rhino to get the parametric manipulation - and perhaps scripting to code what we wanted but at a higher level of dificulty. Unfortunatly we don’t have 3DS

    We have used Zach Downings information in our webinar and the scripting from MIT’s Kenfield Griffith and Daniel Cardoso to learn the scripting of VB in Rhino.
    thanks again for the leadership.

    Dave Weidkamp Lynden high School

  8. yunhee
    August 3, 2009 @ 11:51 pm

    hello, Dave.. thank you so much for your tutorial. it helps my project a lot.

  9. joh
    August 8, 2009 @ 2:56 am

    just wanna know if 3ds max output is an executable file or its just on the 3dsmax? like flash the output is an .swf which is an executable how about here?

  10. Idsadiq
    October 23, 2009 @ 9:25 am

    is it not possible to start and complete this work in 3ds max without the need to export to Ryno?

  11. arki
    December 15, 2009 @ 7:42 am

    it can be done in rhino alone….no need for 3ds max but editing in 3ds max is a lot easier for experienced user…but i experimented doing it inside rhino alone…using the same procedures plus some useful tools inside rhino like cage edit and control edit points scale etc. if you know rhino there’s a lot of different techniques to do certain thing…u can use different tools and end up the same thing

  12. arki
    December 15, 2009 @ 7:44 am

    just use cage edit and scale command to show control edit points of helix…use scale 3d to manipulate it…use rotate copy/array polar to make the same thing inside rhino…mirror it like what you did in 3ds max…then you can edit it now….with different techniques

  13. DL
    March 30, 2010 @ 3:00 am

    I just came across this website and there are so many great tutorials and tips, thanks a lot David :D

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