Maya 2009 - Modeling a Canopy Pavilion through Direct Manipulation

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Software: Autodesk Maya 2009

Description: In this Maya video, we will begin the modeling process by constructing a canopy pavilion through direct manipulation. We will start by creating a polygon primitive, transforming its geometry through processes at the object and sub-object level and then duplicating the final form, to create a pavilion of clustered canopy structures. The goal of this exercise is to introduce the basic manipulation tools in Maya that provide for an immense range of explicit modeling techniques.

Topics Covered:

  • Creating and manipulating a polygon primitive
  • Object and sub-object level manipulation tools

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16 Comments »

  1. Roman
    July 18, 2009 @ 5:01 am

    Hi, cool video.
    Can you explain how to make drawings (sections and elevations) from this model?
    I like to make sculpture forms for buildings in Maya but i dont know how to make drawings from my models! Can you tell about working process on project like in this video?

  2. jay
    July 19, 2009 @ 9:54 am

    that was awesome! i’m tempted to start using maya now

  3. renn
    July 19, 2009 @ 11:01 am

    I wonder how to make drawings from the subD model, too.

  4. Kendall Baldwin
    July 21, 2009 @ 12:36 pm

    Roman, Renin-

    This is when the workflow process between various software platforms becomes beneficial, and almost necessary. Maya is an excellent program that specializes in 3-d modeling and animation effects. To construct proper working drawings from geometries created in Maya, it’s best to export your design out of Maya and import it into a program that contains a more suitable drawing environment. I would suggest using a platform that you’re comfortable with, be it Rhino, Revit, MicroStation or AutoCad.

  5. Fabio Palvelli
    August 2, 2009 @ 12:32 am

    Hi there
    Thanks for your help with these tutorials of yours, this work really helps ppl like me understanding 3d modeling better.
    One quick question, if these canopies would then start to connect with each other or maybe having holes in the structure (ie Zaha’s furnitures) is there a better technique to achieve these shapes? Any function that would allow a mesh to bridge into another mesh?
    Thanks a lot again, and I will make sure to post this tutorial also on my own blog.
    FP

  6. Kendall Baldwin
    August 4, 2009 @ 9:43 am

    @Fabio

    If you’d like to connect separate geometries in Maya, you need to select them, activate the right-click menu, and select combine. Once the geometries have been combined, you can then join them at the sub-object level, by attaching vertices through the merge vertices command, or edges through the bridge command, etc. If you’d like to create perforations in the geometry, you can begin that process by simply deleting faces.

  7. peter
    August 9, 2009 @ 5:11 am

    nice tutorial :)
    looks a bit like zh’s temp pavilion for the serpentine in London last year or so…

  8. Rodrigo Medina
    August 19, 2009 @ 12:17 pm

    Great tutorial Maya seem easier to use than i thought have you tried T- Splines for Rhino you can make fluid forms in a very similar way is used it to design a water bottle.

  9. loocasj
    August 20, 2009 @ 3:08 am

    Its nice for the beginners…please keep telling the short cuts so the the beginner can know…nice and thank you…

  10. fabio
    August 23, 2009 @ 9:40 am

    Thanks again and again and again!
    real good stuff!
    keep it up!!!

  11. pulseshift
    October 1, 2009 @ 5:23 am

    Great tutorial. Definitely helpful. Thanks a ton for your time.

  12. arnel
    October 21, 2009 @ 12:41 am

    great video maya tutorial helped me hope to see more like this

  13. Leonardo Dametto
    December 23, 2009 @ 7:58 am

    Good afternoon,

    I’d like to know something, maybe you can help, is it possible to crease edges in the polygonal smooth mesh level, as is done in subdivision surfaces???
    Because I draw and model cars, and what I’m used to do is drawing a very poor detailed polygon mesh, then convert it to subdiv surfaces, crease all the edges I need to, and then convert back to polygons, but this generates a huuuuge mesh, with millions of little polygonal faces… very heavy file outcome…
    So if its possible to crease edges on the fisrt polygon mesh and keep it that way but with smooth mesh it’d be great !!!!!!!!!!
    Thanks… great tutorial !!! congrats

  14. gabi
    January 24, 2010 @ 11:42 am

    hello!
    veri good!

  15. gabi
    January 24, 2010 @ 11:45 am

    I do not have Maya, but great care had to be sure about it!

  16. Magalhães
    August 14, 2010 @ 8:49 am

    Olá!
    Gostei muito de sua demostração dos recursos do maya, parabéns.

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