3ds Max - Material Instances

Tags: , , ,

propagate-materials640x4802

Software: 3DS Max 2010

Description: Solution to an issue with Instancing Materials in MAX 2010.

[Some of you may have run into this, many of you have likely already resolved it. This post is for the latter group. Enjoy.]

Issue: You create an instance of an object, apply a material, and by default, MAX 2010 instances the material to all objects rather than just the particular element you have selected.

Solution: Material Editor > Options > Propagate Materials to Instances (Uncheck, unless you are intending to have all instances have the same material)

propagate-materials

This one has been bugging me for some time but I just got around to looking it up. Enjoy!

Share this Post on:
  • email
  • Twitter
  • del.icio.us
  • Facebook
  • Digg
  • Google Bookmarks
  • Mixx
  • Reddit
  • StumbleUpon
  • Tumblr
  • LinkedIn

4 Comments »

  1. Efans
    January 20, 2010 @ 9:18 pm

    Thanks, I have been Puzzled for long time!

  2. Aaron
    February 1, 2010 @ 10:31 am

    I’m looking to do a similar function in Revit. Do you know if this is possible there too? I often lose the materials mapped in my template to components, etc. Thanks.

  3. eoin
    February 10, 2010 @ 8:17 am

    applies to references also (not only instances)

  4. Ramy Hanna
    February 17, 2010 @ 6:34 pm

    Great tip!

RSS feed for comments on this post. TrackBack URL

Leave a comment :)

Recent Comments

What I'm Doing...