Archive for the '_Tutorials - 3ds Max' Category

3ds Max - Sub Objects Part 01 (Splines - Vertex)

Software : Autodesk 3ds Max
Description : This 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the vertex level of an editable spline. All of the example are simplified to show the fundamentals of each command. A few that i am not very familiar with are left out so if anyone knows them please post a comment.

3ds Max Spline Vertex

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3ds Max Lattice Modifier

Modifier : Mirror
Works on: Meshes, Polys, Nurbs
3ds Max Description The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices. Use this either to create renderable structural geometry based on the mesh topology, or as an alternate method to achieve a rendered wireframe effect.

3ds Max Lattice Modifier

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3ds Max Mirror Modifier

Modifier : Mirror
Works on: Meshes, Polys
3ds Max Description : The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by animating the modifier’s gizmo.

3ds Max Mirror Modifier

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Rhino to 3ds Max

Software : Rhino & 3ds Max
Level : Intermediate
Description : Just a heads up this tutorial has no sound. I received quick request for this so i wanted to post it up. More text on this to come since it’s missing sound.

Rhino to 3ds Max
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3ds Max Modifier - Face Extrude

Modifier : Face Extrude
Works on: Shapes, Meshes, Polys
3ds Max Description : The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects the current face selection passed up the stack. There are various differences between the Face Extrude modifier and the Face Extrude function in an editable mesh, especially the fact that all parameters in the Face Extrude modifier are animatable.

3ds Max Face Extrude

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3ds Max Modifiers - Patch Deform

Modifier : Patch Deform
Works on: Shapes, Meshes, Polys, Patches, NURBS, Materials
3ds Max Description : The PatchDeform modifier deforms an object based on the contours of a patch object. This modifier works similarly to the PathDeform modifier, but uses a quad-based patch object instead of a spline shape or NURBS curve path.

3ds Max Patch Deform Modifier

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3ds Max - Neil Blevins’ SoulBurn Scripts Install

Software : 3ds Max
Level : Intermediate
Description
:In this 3ds Max video Tutorial I explain the best way to install Neil BlevinsSoulBurn Script Library in 3ds Max. By Using maxScript you can greatly increase you capabilities within 3ds Max. This particular library has plenty of great scripts that will change how you use 3ds Max.

Neil Blevins SoulBurn Scripts

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3ds Max Modifiers - Displace

Modifier : Displace
Works on: Shapes, Meshes, Polys, Patches, NURBS
3ds Max Description :The Displace modifier acts as a force field to push and reshape an object’s geometry. You can apply its variable force directly from the modifier gizmo, or from a bitmapped image.
Also See :3ds Max - Modeling with images

Displace Modifier

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3ds Max Tutorial - Wire Parameters

Software : 3ds Max
Category : 3d Modeling, Wire Parameters, Expression Controllers
Description : This is a tutorial that i have tuned into a video from a PDF written by Theo Calvin and Omer Barr. Using wire parameters and expression controllers we will make a panel that opens and closes based on the distance of a point.

Wire Panels 01

wire_02

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3ds Max Modifiers - Cap Holes

Cap Holes Modifier

Modifier : Cap Holes
Works on: Meshes and Poly’s
3ds Max Description : The Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well.

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