Archive for the '_Tutorials - 3ds Max' Category

3ds Max Tutorial - Wire Parameters

Software : 3ds Max
Category : 3d Modeling, Wire Parameters, Expression Controllers
Description : This is a tutorial that i have tuned into a video from a PDF written by Theo Calvin and Omer Barr. Using wire parameters and expression controllers we will make a panel that opens and closes based on the distance of a point.

Wire Panels 01

wire_02

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3ds Max Modifiers - Cap Holes

Cap Holes Modifier

Modifier : Cap Holes
Works on: Meshes and Poly’s
3ds Max Description : The Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well.

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3ds Max Modifier - Affect Region

Affect Region

Modifier : Affect Region
Works on: Meshes, Poly’s, and Patches
3ds Max Description : The Affect Region modifier is a surface modeling tool, primarily used with vertex sub-object selections while surface modeling. With Affect Region, transforming a selection of vertices can also transform vertices in the region that surrounds the selection. This can help you form a bubble or indentation in the surface of an object. The easiest way to see this modifier’s effect is with a shallow, flat box object with plenty of subdivisions. The Affect Region modifier has a two-part, arrow-shaped gizmo plus numeric controls.

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3ds Max Modifiers - Bevel

Bevel Modifier


Modifier : Bevel
Works on
: Shapes (lines)
3ds Max Description
: The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape. Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and assign an outline amount for each level.

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3ds Max - Hexagons with Classic Mesh Smooth

Software : 3d studio max
Category : 3d Modeling
Description : This Tutorial covers how to turn your mesh into Hexagon poly’s. This is a technique I learned from Toru Hasegawa while we were in school together at the GSAPP. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons.

Hex Mesh

Version 02

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3ds Max - Look at Constraint - Animated Panels

Software : 3ds Max
Category : 3d Modeling
Description : In this tutorial we cover how to use a look at constraint. This could be done more rigorously with expression but to quickly test an effect i think it is a great technique.

Look at Constraint
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3ds Max - Parametric Panel - Responds to Sun

solarPanel.jpg

Software : 3d studio max
Category : Modeling
Description : This Tutorial covers how to make a parametric panel with splines which later have parameters tapering and radius. The opening in the panel is then constrained to a max sun system.

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3ds Max Modifiers - Volume Selection

Software : 3d studio max
Category : Modeling
Description : This Tutorial covers how to use proxy objects to keep an active selection set.

Volume Select

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3ds Max - Circle Pattern with Wire Parameters

Circle Pattern

Option 02

Software : 3d studio max
Category : Modeling
Description : Using the wire parameters to create a scaling circular pattern based on the distance of the circle to a point object.

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3ds Max - Morpher

Software : 3d studio max
Category : Modeling
Description : Using the Morpher modifier to create a bi-directional blend between two conditions. In this case we build a modular panel system in which one can quickly test different patterns.

Morpher.jpg

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