Software - Geomagic
I have been looking for ways to get mesh geometry from design models into Revit as NURBS for quite some time now . Then I remembered when I was in school I was told about Geomagic by Roland Snooks. So, I called them up and requested a demo to see if it would work as a tool for architects. It turns out this program has some amazing functionality when it comes to converting mesh objects to NURBS. It’s not like Rhino’s MeshToNurbs command where each mesh face is turned into a NURBS surface, that is way too heavy. What Geomagic allows you to do is essentially paint seams into your mesh (from an .stl or many other 3d formats) which become the seams for your NURBS surfaces. My original interest came from converting a sub division surface I made in 3ds Max to Revit. I made a pretty simple form for a project I’m working on at SHoP (can’t post images, sorry…) to check it out and it works very well. It would have worked better had I known what I was doing with the program (I watched a couple of videos on their site and that was about all the training I had). I’m in the process of getting more information from then directly and I’ll post more as soon as I know more but in the spirit of this post series I just want to expose people to application that they might not have seen before.
These images are from a white paper on the Geomagic site explaining how geomagic was used to scan a motorcycle part and make a physical copy.




RelaxLoop

