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	<title>Design ReForm &#187; Software List</title>
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	<link>http://designreform.net</link>
	<description>ReThinking Design</description>
	<pubDate>Tue, 05 Aug 2008 04:48:12 +0000</pubDate>
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		<title>Software - Geomagic</title>
		<link>http://designreform.net/2008/04/28/software-geomagic/</link>
		<comments>http://designreform.net/2008/04/28/software-geomagic/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 17:50:33 +0000</pubDate>
		<dc:creator>David fano</dc:creator>
		
		<category><![CDATA[Software List]]></category>

		<guid isPermaLink="false">http://designreform.net/?p=187</guid>
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I have been looking for ways to get mesh geometry from design models into Revit as NURBS for quite some time now . Then I remembered when I was in school I was told about Geomagic by Roland Snooks. So, I called them up and requested a demo to see if it would work as [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Software - Geomagic", url: "http://designreform.net/2008/04/28/software-geomagic/" });</script>]]></description>
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<p class="MsoNormal">I have been looking for ways to get mesh geometry from design models into Revit as NURBS for quite some time now .<span> </span>Then I remembered when I was in school I was told about Geomagic by Roland Snooks.<span> </span>So, I called them up and requested a demo to see if it would work as a tool for architects.<span> </span>It turns out this program has some amazing functionality when it comes to converting mesh objects to NURBS. <span> </span><span> </span>It’s not like Rhino’s <em>MeshToNurbs</em> command where each mesh face is turned into a NURBS surface, <span> </span>that is way too heavy.<span> </span>What Geomagic allows you to do is essentially paint seams into your mesh (from an .stl or many other 3d formats) which become the seams for your NURBS surfaces.<span> </span>My original interest came from converting a sub division surface I made in 3ds Max to Revit.<span> </span>I made a pretty simple form for a project I’m working on at SHoP (can’t post images, sorry…) to check it out and it works very well.<span> </span>It would have worked better had I known what I was doing with the program (I watched a couple of videos on their site and that was about all the training I had). I’m in the process of getting more information from then directly and I’ll post more as soon as I know more but in the spirit of this post series I just want to expose people to application that they might not have seen before.</p>
<p class="MsoNormal">
<p><a href="http://designreform.net/2008/04/28/software-geomagic/"><img class="alignnone size-full wp-image-188" title="bikescans" src="http://designreform.net/wp-content/uploads/2008/04/bikescans.jpg" alt="Geomagic Bike Scan" width="500" height="450" /></a></p>
<p>These images are from a <a href="http://www.geomagic.com/en/solutions/3d_systems.php" target="_blank">white paper</a> on the Geomagic site explaining how geomagic was used to scan a motorcycle part and make a physical copy.</p>
<p><span id="more-187"></span></p>
<p><strong>Software</strong> :Geomagic Studio<br />
<strong>URL</strong>:<a id="bigp" title="http://www.geomagic.com/en/" href="http://www.geomagic.com/en/" target="_blank"> www.geomagic.com/en/</a><br />
<strong>Industries</strong> : Aerospace, Art &amp; Science, Automotive, Consumer Products, Dental Reconstruction, Medical, MRO, Turbine<br />
<strong>Primary use</strong> : Mesh Repair, Mesh Conversion, 3d Scan rationalization<br />
<strong>Product Description</strong>: With Geomagic Studio, you can digitally reconstruct an infinite variety of complex real world shapes more quickly and easily than ever before. Using 3D scan data of these objects, you&#8217;ll be able to create accurate models that capture either the design intent or the as-built part. From product design, re-engineering of parts and mass customization to engineering analysis, rapid prototyping and digital archiving, Geomagic Studio opens up a new world of possibilities by bringing your physical parts into the digital realm.</p>
<p>Certified by the PTB (Physikalisch-Technische Bundesanstalt), Geomagic Studio is powered by patented technology and algorithms that produce high quality surfaces, accurate geometry, color and textures.</p>
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		<title>Software - Magics</title>
		<link>http://designreform.net/2008/04/10/magics/</link>
		<comments>http://designreform.net/2008/04/10/magics/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 05:30:12 +0000</pubDate>
		<dc:creator>David fano</dc:creator>
		
		<category><![CDATA[Software List]]></category>

		<category><![CDATA[mesh repair]]></category>

		<category><![CDATA[Rapid Prototyping]]></category>

		<category><![CDATA[stl]]></category>

		<guid isPermaLink="false">http://designreform.net/?p=121</guid>
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This is a program i used quite a bit while i was in school.  I threw some crazy .stl files and it always fixed them.  It&#8217;s a bit pricey so i haven&#8217;t been able to get a copy at work but we&#8217;re working on it. Many of the rapid prototyping machines require [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Software - Magics", url: "http://designreform.net/2008/04/10/magics/" });</script>]]></description>
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<p><a href="http://www.materialise.com/materialise/view/en/1179781-Magics+eliminates+the+flaws+in+a+complex+architectural+file.html?cat=288115"><a href="http://designreform.net/2008/04/10/magics/"><img class="alignnone size-full wp-image-126" title="isarjellyfishbigmodel" src="http://designreform.net/wp-content/uploads/2008/04/isarjellyfishbigmodel.jpg" alt="magics" width="180" height="240" /></a></a><a href="http://designreform.net/wp-content/uploads/2008/04/isarjellyfishbigmodel.jpg"> </a><a href="http://www.materialise.com/materialise/view/en/1179781-Magics+eliminates+the+flaws+in+a+complex+architectural+file.html?cat=288115"><img class="alignnone size-full wp-image-127" title="tomsscreenshot" src="http://designreform.net/wp-content/uploads/2008/04/tomsscreenshot.jpg" alt="magics 2" width="239" height="218" /></a></p>
<p>This is a program i used quite a bit while i was in school.  I threw some crazy .stl files and it always fixed them.  It&#8217;s a bit pricey so i haven&#8217;t been able to get a copy at work but we&#8217;re working on it. Many of the rapid prototyping machines require &#8220;water tight&#8221; models.  Even though i can clean my models up bunch by modeling cleanly there are times when you are going to need this program.  if your spending $3000 on a model you don&#8217;t want to run the risk of it coming back all messed up.  (i don&#8217;t get paid to say this stuff, just sharing a resources)  If you can try to down the trial version and give if a shot.  Magics can pretty much boolean anything you throw at it.  When i download the demo I&#8217;ll make a video tutorial showing how to use the fix wizard.</p>
<p><span id="more-121"></span></p>
<p><strong>Software</strong> :Magics<br />
<strong>Manufacturer</strong> : Materialise</p>
<p><strong>URL</strong> : <a id="bigp" title="Magics" href="http://www.materialise.com/materialise/view/en/92074-Magics.html" target="_blank">http://www.materialise.com/materialise/view/en/92074-Magics.html<br />
</a><a id="bigp" title="Magics" href="http://www.materialise.com/materialise/view/en/92074-Magics.html" target="_blank"></a><strong>Trial Version</strong> : <a href="http://www.materialise.com/materialise/view/en/277522-Download.html">http://www.materialise.com/materialise/view/en/277522-Download.html</a><br />
<strong>Industries</strong> : Medical, Automotive, Product design, 3d Scanning<br />
<strong>Primary use</strong> : Mesh Repair for Rapid prototyping<br />
<strong>Product Description</strong> : <span style="font-family: Arial;">Magics software enables you to import a wide variety of CAD formats and to export files ready for rapid prototyping, tooling and manufacturing. Its applications include repairing and optimising 3D models; analyzing parts; making process-related design changes on your STL files; designing fixtures; documenting your projects; production planning and much more.</span></p>
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		<title>Poly Boost</title>
		<link>http://designreform.net/2008/04/05/poly-boost/</link>
		<comments>http://designreform.net/2008/04/05/poly-boost/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 15:58:53 +0000</pubDate>
		<dc:creator>David fano</dc:creator>
		
		<category><![CDATA[Software List]]></category>

		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://designreform.net/?p=156</guid>
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For anyone that has not used this plugin before you HAVE to check this out.  I tend to abuse 3ds Max pretty well but this plugin really advances the modeling capabilities of 3ds Max.  Also if you find your self saying &#8220;i wish max could do this&#8221; PolyBoost probably has it.
This Relax Loop [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Poly Boost", url: "http://designreform.net/2008/04/05/poly-boost/" });</script>]]></description>
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<p><a href="http://www.polyboost.com" target="_blank"><a href="http://designreform.net/2008/04/05/poly-boost/"><img src="http://www.polyboost.com/Images/PBtext2.jpg" alt="" width="493" height="62" /></a></a></p>
<p>For anyone that has not used this plugin before you HAVE to check this out.  I tend to abuse 3ds Max pretty well but this plugin really advances the modeling capabilities of 3ds Max.  Also if you find your self saying &#8220;i wish max could do this&#8221; PolyBoost probably has it.</p>
<p>This Relax Loop feature alone makes it worth buying (it&#8217;s not very expensive)</p>
<table border="0" cellspacing="0" cellpadding="0" width="510">
<tbody>
<tr>
<td colspan="4" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/Relaxloop.gif" alt="" width="80" height="80" /> <strong>RelaxLoop</strong></td>
</tr>
</tbody>
</table>
<p>I posted images of a few more of the features but you&#8217;re better off checking out <a href="http://www.polyboost.com" target="_blank">the site </a>(i don&#8217;t get paid by them it&#8217;s just an awesome plugin that everyone should know about!)<a href="http://www.polyboost.com" target="_blank"><br />
</a></p>
<p><span id="more-156"></span></p>
<table border="0" cellspacing="0" cellpadding="0" width="510">
<tbody>
<tr>
<td rowspan="14" width="9" valign="top" bgcolor="#c6ddc7"></td>
<td width="169" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/IL.gif" alt="" width="80" height="80" /> <strong>InsertLoop</strong></td>
<td colspan="3" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/RL.gif" alt="" width="80" height="80" /> <strong>RemoveLoop</strong> (For all SO levels)</td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/FC.gif" alt="" width="80" height="80" /> <img src="http://www.polyboost.com/Images/Gifs/FCD.gif" alt="" width="80" height="80" /> <strong>FlowConnect</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/FCA.gif" alt="" width="80" height="80" /> <strong>FlowAdjust </strong></td>
</tr>
<tr>
<td colspan="4" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/AL.gif" alt="" width="80" height="80" /> <img src="http://www.polyboost.com/Images/Gifs/AL2.gif" alt="" width="80" height="80" /> <img src="http://www.polyboost.com/Images/Gifs/AL3.gif" alt="" width="80" height="80" /> <strong>Loop Tools</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/CreatePolygon.gif" alt="" width="80" height="80" /> <strong>CreatePolygon</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/InsertVert.gif" alt="" width="80" height="80" /> <strong>InsertVerts </strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/BC.gif" alt="" width="80" height="80" /> <strong>BuildCorner</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/BE.gif" alt="" width="80" height="80" /> <strong>BuildEnd</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/CL.gif" alt="" width="80" height="80" /> <strong>CornerLoop</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/EL.gif" alt="" width="80" height="80" /> <strong>EndedLoops</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/DC.gif" alt="" width="80" height="80" /> <strong>DistanceConnect</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/RC.gif" alt="" width="80" height="80" /> <strong>RandomConnect</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/PC.gif" alt="" width="80" height="80" /> <img src="http://www.polyboost.com/Images/Gifs/PC2.gif" alt="" width="80" height="80" /> <strong>PaintConnect</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/SpinEdge.gif" alt="" width="80" height="80" /> <strong>SpinEdge</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/GeoPoly.gif" alt="" width="80" height="80" /> <strong>GeoPoly</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/Quadrify.gif" alt="" width="80" height="80" /> <strong>Quadrify</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/CurveLoop.gif" alt="" width="80" height="80" /> <strong>CurveLoop</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/SpaceLoop.gif" alt="" width="80" height="80" /> <strong>SpaceLoop</strong></td>
</tr>
<tr>
<td colspan="2" height="98" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/Straighten.gif" alt="" width="80" height="80" /> <strong>StraightenLoop</strong></td>
<td colspan="2" valign="top" bgcolor="#c6ddc7"><img src="http://www.polyboost.com/Images/Gifs/CircleLoop.gif" alt="" width="80" height="80" /> <strong>CircleLoop</strong></td>
</tr>
<tr>
<td colspan="4" height="98" valign="top" bgcolor="#c6ddc7"></td>
</tr>
</tbody>
</table>
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		<title>Software - VRMesh</title>
		<link>http://designreform.net/2008/04/04/118/</link>
		<comments>http://designreform.net/2008/04/04/118/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 16:04:40 +0000</pubDate>
		<dc:creator>David fano</dc:creator>
		
		<category><![CDATA[Software List]]></category>

		<category><![CDATA[mesh repair]]></category>

		<guid isPermaLink="false">http://designreform.net/?p=118</guid>
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Software :VRMesh
URL:www.VRMesh.com
Industries : Medical, 3d Scanning, Civil
Primary use : Mesh Repair
Product Description: VRMesh is an advanced free-form 3d mesh modeling software for arbitrary triangle mesh creation and processing. Our innovative technologies are aimed to provide powerful, easy, and affordable solutions for engineering industries. The entire family of VRMesh consists of three packages targeted to different [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Software - VRMesh", url: "http://designreform.net/2008/04/04/118/" });</script>]]></description>
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<p><strong>Software</strong> :VRMesh<br />
<strong>URL</strong>:<a id="bigp" title="www.VRMesh.com">www.VRMesh.com</a><br />
<strong>Industries</strong> : Medical, 3d Scanning, Civil<br />
<strong>Primary use</strong> : Mesh Repair<br />
<strong>Product Description</strong>: VRMesh is an advanced free-form 3d mesh modeling software for arbitrary triangle mesh creation and processing. Our innovative technologies are aimed to provide powerful, easy, and affordable solutions for engineering industries. The entire family of VRMesh consists of three packages targeted to different customers.</p>
<p><span id="more-118"></span></p>
<p>VRMesh is a program i found while i was in school, I was looking for a way to re-triangulate a mesh that i had produced in Maya.  The software is pretty light weight and inexpensive.  It also has some interesting modeling features similar to Zbrush or Silo. here are some of the features:</p>
<p><a href="http://designreform.net/2008/04/04/118/"><img class="alignnone" src="http://www.vrmesh.com/images/workflow.jpg" alt="VRMesh Workflo" /></a></p>
<p><br id="dvkh" /><br id="mnjh" /></p>
<table id="i480" style="width: 448px; height: 1413px;" border="0" cellspacing="1" cellpadding="1" align="center" bgcolor="#999999">
<tbody id="n21g">
<tr id="c6.5">
<td id="yptc" style="text-align: left;" height="20" bgcolor="#cccccc"><span id="cqjc" class="content"><strong id="s48a">Global Registration:</strong></span></td>
<td id="gvhx" rowspan="2" align="center" bgcolor="#cccccc"><img id="ey6j" src="http://www.vrmesh.com/images/globalReg1.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="c.gx" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="dss." src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="oncl" rowspan="2" align="center" bgcolor="#cccccc"><img id="xczl" src="http://www.vrmesh.com/images/globalReg2.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="nmuu">
<td id="p.so" height="90" valign="top" bgcolor="#ffffff"><span id="htcf" class="content">Automatically register multiple objects.</span><span id="k7ga" class="content">Automatically simplify and merge multiple objects (point clouds / meshes).</span></td>
</tr>
<tr id="lbdz">
<td id="qrt." height="20" bgcolor="#cccccc"><span id="hz-g" class="content"><strong id="sa1s">Point Cloud to Mesh:</strong></span></td>
<td id="su15" rowspan="2" align="center" bgcolor="#cccccc"><img id="t7i7" src="http://www.vrmesh.com/images/pointcloud0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="y7my" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="yc6o" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="mtra" rowspan="2" align="center" bgcolor="#cccccc"><img id="w1rq" src="http://www.vrmesh.com/images/pointcloud1.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="tns6">
<td id="mxev" height="90" valign="top" bgcolor="#ffffff"><span id="iz6z" class="content">Create meshes from point clouds accurately and efficiently.</span></td>
</tr>
<tr id="oi1_">
<td id="ie0-" height="20" bgcolor="#cccccc"><span id="fqi8" class="content"><strong id="i0gg">Fill by Curvature:</strong></span></td>
<td id="fgqn" rowspan="2" align="center" bgcolor="#cccccc"><img id="z74z" src="http://www.vrmesh.com/images/fillboundary0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="pl8:" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="xn:5" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="i..d" rowspan="2" align="center" bgcolor="#cccccc"><img id="awg2" src="http://www.vrmesh.com/images/fillboundary1.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="asqb">
<td id="jz6o" height="94" valign="top" bgcolor="#ffffff"><span id="hf8g" class="content">Fill a hole or a part of the hole smoothly using the curvature-based method.</span></td>
</tr>
<tr id="bvqn">
<td id="r1ml" height="20" bgcolor="#cccccc"><span id="ty0s" class="content"><strong id="yos:">Smoothing / Decimation:</strong></span></td>
<td id="fz1:" rowspan="2" align="center" bgcolor="#cccccc"><img id="y9rq" src="http://www.vrmesh.com/images/modifydec2.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="os9j" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="yt4x" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="kjx0" rowspan="2" align="center" bgcolor="#cccccc"><img id="wd2f" src="http://www.vrmesh.com/images/modifydec3.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="xu68">
<td id="deae" height="90" valign="top" bgcolor="#ffffff"><span id="wb78" class="content">Smooth / Decimate the meshes with preserving the marked region.</span></td>
</tr>
<tr id="f.r9">
<td id="fqxy" height="15" bgcolor="#cccccc"><span id="a9t1" class="content"><strong id="h3mm">Smooth Brush - Remesh</strong> , <strong id="d7nt">Sharp</strong> </span></td>
<td id="q8xf" rowspan="2" align="center" bgcolor="#cccccc"><img id="cgr6" src="http://www.vrmesh.com/images/deformsmooth01.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="i_dx" rowspan="2" valign="middle" bgcolor="#ffffff"><img id="r4c:" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="q9nz" rowspan="2" align="center" bgcolor="#cccccc"><img id="f-60" src="http://www.vrmesh.com/images/deformsmooth11.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="beim">
<td id="ybfq" height="90" valign="top" bgcolor="#ffffff"><span id="dtpx" class="content">Smooth a brushed surface region with remeshing or sharpening.</span></td>
</tr>
<tr id="j3li">
<td id="k7:5" height="20" bgcolor="#cccccc"><span id="oh7:" class="content"><strong id="mfza">Sharpen Edge:</strong></span></td>
<td id="v.:w" rowspan="2" align="center" bgcolor="#cccccc"><img id="oe2x" src="http://www.vrmesh.com/images/sharpenedge0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="py_." rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="tewn" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="l:ei" rowspan="2" align="center" bgcolor="#cccccc"><img id="mlxk" src="http://www.vrmesh.com/images/sharpenedge1.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="p9pf">
<td id="qv95" height="90" valign="top" bgcolor="#ffffff"><span id="z4ek" class="content">Restore sharp edges along feature curves.</span></td>
</tr>
<tr id="p6im">
<td id="i1fz" height="20" bgcolor="#cccccc"><span id="zw1t" class="content"><strong id="z9nn">Glue Two Objects:</strong></span></td>
<td id="npky" rowspan="2" align="center" bgcolor="#cccccc"><img id="sjc5" src="http://www.vrmesh.com/images/glue0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="a163" rowspan="2" valign="middle" bgcolor="#ffffff"><img id="a83z" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="wqku" rowspan="2" align="center" bgcolor="#cccccc"><img id="am_n" src="http://www.vrmesh.com/images/glue1.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="ym-e">
<td id="qvkd" height="90" valign="top" bgcolor="#ffffff"><span id="haq3" class="content">Automatically combine multiple objects into one watertight object.</span></td>
</tr>
<tr id="fbx.">
<td id="m3.g" height="20" bgcolor="#cccccc"><span id="jzcs" class="content"><strong id="tkdd">Sketch and Solid Cut:</strong></span></td>
<td id="i5.v" rowspan="2" align="center" bgcolor="#cccccc"><img id="hpe1" src="http://www.vrmesh.com/images/modifysolidcut1.jpg" border="0" alt="" width="128" height="114" /></td>
<td id="u5bs" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="vmfk" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="jjsb" rowspan="2" align="center" bgcolor="#cccccc"><img id="isoi" src="http://www.vrmesh.com/images/modifysolidcut2.jpg" border="0" alt="" width="129" height="114" /></td>
</tr>
<tr id="bdae">
<td id="ly3m" height="90" valign="top" bgcolor="#ffffff"><span id="u405" class="content">It&#8217;s a composite command, including sketch a shape curve, extrude the shape curve, clip the mesh, and take a difference operation of the Boolean.</span></td>
</tr>
<tr id="wfxm">
<td id="m7mb" height="15" bgcolor="#cccccc"><span id="v226" class="content"><strong id="g6d0">Soft Brush:</strong></span></td>
<td id="l:zl" rowspan="2" align="center" bgcolor="#cccccc"><img id="bmey" src="http://www.vrmesh.com/images/deformsoft0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="v:li" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="wtkr" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="hwwc" rowspan="2" align="center" bgcolor="#cccccc"><img id="q3yo" src="http://www.vrmesh.com/images/deformsoft1.jpg" border="0" alt="" width="130" height="112" /></td>
</tr>
<tr id="z.3a">
<td id="or.4" height="95" valign="top" bgcolor="#ffffff"><span id="cymk" class="content">Push, pull, and crease a brushed surface region to create complex organic shapes.</span></td>
</tr>
<tr id="b2vk">
<td id="ys40" height="15" bgcolor="#cccccc"><span id="v624" class="content"><strong id="iixw">Stamp Texture:</strong></span></td>
<td id="utx3" rowspan="2" align="center" bgcolor="#cccccc"><img id="wcgh" src="http://www.vrmesh.com/images/stamp0.jpg" border="0" alt="" width="130" height="113" /></td>
<td id="p59t" rowspan="2" valign="middle" bgcolor="#ffffff"><img id="cl9." src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="u:qo" rowspan="2" align="center" bgcolor="#cccccc"><img id="niwv" src="http://www.vrmesh.com/images/stamp1.jpg" border="0" alt="" width="130" height="113" /></td>
</tr>
<tr id="o7t.">
<td id="y9xm" height="90" valign="top" bgcolor="#ffffff"><span id="pjuz" class="content">Map the texture on the surface, and emboss the region under the widget.</span></td>
</tr>
<tr id="a7:6">
<td id="jk3b" height="20" valign="bottom" bgcolor="#cccccc"><span id="kq-s" class="content"><strong id="iu8e">Simple Form:</strong></span></td>
<td id="yd8b" rowspan="2" align="center" bgcolor="#cccccc"><img id="tn8:" src="http://www.vrmesh.com/images/formsimple0.jpg" border="0" alt="" width="129" height="112" /></td>
<td id="d0mw" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="h7ob" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="il6n" rowspan="2" align="center" bgcolor="#cccccc"><img id="jy41" src="http://www.vrmesh.com/images/formsimple1.jpg" border="0" alt="" width="129" height="113" /></td>
</tr>
<tr id="y3vj">
<td id="fxs2" height="90" valign="top" bgcolor="#ffffff"><span id="oi1b" class="content">Create an editable free-form object from a shape curve without analysis of the shape curve topology.</span></td>
</tr>
<tr id="c8:g">
<td id="ea0b" height="20" bgcolor="#cccccc"><span id="aexq" class="content"><strong id="l8b:">Lift Form:</strong></span></td>
<td id="pni4" rowspan="2" align="center" bgcolor="#cccccc"><img id="u.my" src="http://www.vrmesh.com/images/formlift0.gif" border="0" alt="" width="129" height="112" /></td>
<td id="sc5j" rowspan="2" align="center" valign="middle" bgcolor="#ffffff"><img id="thcz" src="http://www.vrmesh.com/images/arrow1.jpg" border="0" alt="" width="15" height="15" /></td>
<td id="fcpo" rowspan="2" align="center" bgcolor="#cccccc"><img id="e1.d" src="http://www.vrmesh.com/images/formlift1.jpg" border="0" alt="" width="129" height="113" /></td>
</tr>
<tr id="ducu">
<td id="rita" height="95" valign="top" bgcolor="#ffffff"><span id="wzez" class="content">Create an editable object by sweeping the original shape curve and its lifted shape curve.</span></td>
</tr>
</tbody>
</table>
<p id="e:gp"><br id="qlkt" /></p>
<p><br id="thyw" /><br id="n_e_" /></p>
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		<item>
		<title>Ship Constructor</title>
		<link>http://designreform.net/2008/04/01/ship-constructor/</link>
		<comments>http://designreform.net/2008/04/01/ship-constructor/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 06:44:33 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
		
		<category><![CDATA[Software List]]></category>

		<category><![CDATA[3d Modeling]]></category>

		<category><![CDATA[BIM]]></category>

		<category><![CDATA[Ship Building]]></category>

		<guid isPermaLink="false">http://designreform.net/?p=108</guid>
		<description><![CDATA[<!-- wrapping ads -->

This is the first post of many where i will be finding softwares that other industries use for design, fabrication and management.  The first software I am writing about is shipconstructor.  Being in the AEC industry it&#8217;s amazing how far behind we are, or at least that we are not further.  This [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Ship Constructor", url: "http://designreform.net/2008/04/01/ship-constructor/" });</script>]]></description>
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<p>This is the first post of many where i will be finding softwares that other industries use for design, fabrication and management.  The first software I am writing about is <a href="http://www.shipconstructor.com/">shipconstructor</a>.  Being in the AEC industry it&#8217;s amazing how far behind we are, or at least that we are not further.  This programs seems to do all things BIM is promising, and it&#8217;s all in one package. Im not sure when they say &#8220;AutoCAD-based 3D product&#8221; if it is built on top of Autocad (like a plugin) or if it behaves like autocad in that it is drafting based.  For this write up i did not get a chance to Demo the software but in the further i will be writing about either program i use or i will request demo versions.<br />
<br />
<a href="http://designreform.net/2008/04/01/ship-constructor/"><img src='http://designreform.net/wp-content/uploads/2008/04/ship.jpg' alt='Ship Constructor' /></a><br />
<br />
<strong>Software</strong> :ShipConstructor<br />
<strong>URL</strong>:<a href="http://www.shipconstructor.com/">www.shipconstructor.com</a><br />
<strong>Industry</strong> : Ship building<br />
<strong>Primary use</strong> : 3d modeling for fabrication and assembly<br />
<strong>Product Description</strong>: ShipConstructor  is the dominant AutoCAD-based 3D product modeling and production planning software for the marine industry. ShipConstructor 2006 marries AutoCAD’s ease-of-drafting with the logical powers of a sleek SQL Server database design. This will bring you unprecedented savings, and opportunities to improve your design process. It also gives you the tools to streamline your entire production process.</p>
<p>
Here are a few images from the website:<br />
<span id="more-108"></span><br />
<img src='http://designreform.net/wp-content/uploads/2008/04/products_poster.jpg' alt='product map' /><br />
<br />
<img src='http://designreform.net/wp-content/uploads/2008/04/martec_large.jpg' alt='martec_large.jpg' /><br />
<br />
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