Archive for the '_Tutorials - 3ds Max Modifiers' Category

3ds Max - Delete Mesh Modifier

Modifier : Delete Mesh
Works on: Mesh, Poly - All sub objects
3ds Max Description : Delete Mesh provides parametric deletion based on the current sub-object selection level in the stack. The possible choices are faces, vertices, edges, and objects. Apply the Delete Mesh modifier to delete the geometry specified at that sub-object level.

3ds Max Delete Mesh Modifier

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3ds Max - Bend Modifier

Modifier : Bend
Works on: All Geometry Types
3ds Max Description : The Bend modifier lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.

3ds max modifier bend

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3ds Max - Surface Modifier

Modifier : Surface
Works on: Splines

3ds Max Description : The Surface modifier generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken together, are referred to as Surface Tools. They allow you to create complex or organic surfaces, like the fuselage of a plane, or a three-dimensional character.

3ds Max Surface Modifier

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3ds Max - Cross Section Modifier

Modifier : Cross Section
Works on: Splines

3ds Max Description : The CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are sometimes referred to collectively as “Surface Tools.”

3ds Max Cross section modifier

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3ds Max Shell Modifier

Modifier : Shell
Works on: Splines, Meshes, Polys, Patches, NURBS
3ds Max Description : The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object. You can specify offset distances for the inner and outer surfaces, characteristics for edges, material IDs, and mapping types for the edges.

Also, because the Shell modifier doesn’t have sub-objects, you can use the Select options to specify a face selection for passing up the stack to other modifiers. Please note that the Shell modifier doesn’t recognize existing sub-object selections, nor does it pass such selections up the stack.

3ds Max Shell Modifier

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3ds Max Lattice Modifier

Modifier : Mirror
Works on: Meshes, Polys, Nurbs
3ds Max Description The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices. Use this either to create renderable structural geometry based on the mesh topology, or as an alternate method to achieve a rendered wireframe effect.

3ds Max Lattice Modifier

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3ds Max Mirror Modifier

Modifier : Mirror
Works on: Meshes, Polys
3ds Max Description : The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by animating the modifier’s gizmo.

3ds Max Mirror Modifier

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