In this Maya video, I’ll quickly discuss and demonstrate how some of the animation tools in Maya can be applied to various design processes. In this case, we’ll use the Blend Shape deformer and generate blended geometries from two topologically identical primitives.
In this Maya video, we will begin the modeling process by constructing a canopy pavilion through direct manipulation.
In this Maya video, we will explore the interface and environment of Maya 2009 and discuss its basic modeling controls. The goal of this exercise is to gain a comprehensive introduction to the software platform so that you will be prepared to use it successfully as an advanced design and modeling tool.
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