This is a response to a question on the forum.  The question is 1. How does one snap in 3ds Max and 2. how can one move things dimensionally.  This 3ds Max video tutorials explains both as...

I'm going to start this post by saying this is not something I will do regularly but i was compelled in this case to give it a shot.  A user on the forum (This was the first post on the new...

Delete Mesh provides parametric deletion based on the current sub-object selection level in the stack. The possible choices are faces, vertices, edges, and objects. Apply the Delete Mesh modifier to...

So.... I do not have to much to say about the bend modifier. It pretty much bends geometry. I tend to use it when i need to model organic object and need to deform and area of a model in a very...

This is the third part of a series in which I will try and go through all the operations that can be done at the sub-object level of the various geometry types in 3ds Max. This 3ds Max Video Tutorial...

Since I model with splines I tend to use the surface modifier often. This modifier is also useful when importing splines from other CAD applications such as Rhino or Autocad. Working with clean...

The CrossSection modifier creates a "skin" across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can...

This is the second part of a series in which I will try and go through all the operations that can be done at the sub-object level of the various geometry types in 3ds Max. This 3ds Max Video...

In this 3ds Max video tutorial we cover the Shell modifier, one of my favorite 3ds Max Modifiers, especially for architectural modeling. I do the majority of my 3d modeling with splines, and the...

This 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the vertex level of an editable spline. All of the examples are simplified to show the fundamentals of each...

The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices. Use this either to create renderable structural...

The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by...

Just a heads up, this tutorial has no sound. I received quick request for this so I wanted to post it up. More text on this to come since it's missing sound.

The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects...

The PatchDeform modifier deforms an object based on the contours of a patch object. This modifier works similarly to the PathDeform modifier, but uses a quad-based patch object instead of a spline...

In this 3ds Max video Tutorial I explain the best way to install Neil Blevins' SoulBurn Script Library in 3ds Max. By Using maxScript you can greatly increase you capabilities within 3ds Max....

Displace is often used to make terrains or to add finer texture to 3d models with out having to model in extra texture. What I have found is that it can also be used in a very controlled way to...

This is a tutorial that i have tuned into a video from a PDF written by Theo Calvin and Omer Barr. Using wire parameters and expression controllers we will make a panel that opens and closes based on...

Cap Holes is a great modifier for modeling as well as making images. One way I use it often is in conjunction with a slice modifier, it's a good way to do section perspective renderings or...

The Affect Region modifier is a surface modeling tool, primarily used with vertex sub-object selections while surface modeling. With Affect Region, transforming a selection of vertices can also...