Autodesk University is coming up (December 1 - 3 in Las Vegas) and I will be all over the place!
I will be teaching two classes, one that will show anyone interested in parametric design the powerful new Conceptual Design Tools in Revit Architecture 2010 (Class ID: DV9210-2) and another on Parametric Design Modeling with Autodesk 3ds Max (Class ID: AB114-4). I will also be presenting at the Pecha Kucha event - a fast-paced visual conversation where a diverse group of creative thinkers show 20 compelling images for 20 seconds each - and will be a judge at the Cut&Paste Design Slam.
If you’d like too meet up and grab a drink or some dinner please shoot me an email at d.fano@case-inc.com. Hope to see you at AU!
This video focuses on the use of sliders with wire parameters. The tool is demonstrated by using a former demo of the relax modifier but rebuilding to function without sub-object manipulation.
CASE recently wrote a Conceptual Design Curriculum for Autodesk, discussing concepts, techniques and strategies most beneficial to users for creating conceptual designs using such platforms as 3DS Max, Maya, and Revit. This curriculum is now available to download from Autodesk’s website.
Highlights of SketchUp - This post contains links to several useful videos on SketchUp7’s new tools as well as some interesting plug-ins. Several of these plug-ins and scripts offer tools similar to those in Revit, 3ds MAX, and Maya.
In this 3ds Max/Rhino video we will explore the workflow of exporting/importing geometry in and out of 3ds Max and Rhino. This goal of this exercise is to study the functionality of one software platform versus another, understanding what tools are useful in each program.
This is a simple tutorial covering the basics of how to set up and use wire parameters as well as use expression controllers in 3ds Max.
Tutorial explaining how to make copies, references and then using modifiers to store modeling procedures.
This is the first part in a series of 3 videos that will explain how sub division surfaces can be used to model some of the complex architectural geometries that have been used in recent iconic works.
This 3ds Max video tutorial covers how to model a parametric screen constructed from hexagons. This technique is pretty straight forward. We start with a 6 sided nGon then uses a series of modifiers to create the lattice work.
So….. I was invited to participate in the first ever AU Design Slam competition. And…… I won
I went up against 2 incredibly talented designers Mark Foster Gage and James O’Toole of Burt Hill Architects.
In this 3ds Max video tutorial we cover how to render and save out vector data with the David Gould’s amazing Illustrate Plug In.
This is a response to a question on the forum. The basics of the question were 1. How do i snap in 3ds Max and 2. how can one move things dimensionally. This 3ds Max video tutorials explains both. I also cover angle snaps and axis constraints.
I’m going to start this post by saying this is not something I will do regularly but i was compelled in this case to give it a shot . A user on the forum (This was the first post on the new forum) asked how they might model the new Beijing Stadium by Herzog de Meuron in 3ds Max. The technique shown is meant to be a design modeling technique.
The Delete Mesh modifier works well for removing geometry without having to delete. I often use the delete mesh modifier in conjunction with the Edit Poly Modifier or Mesh Select Modifier.
So…. I do not have to much to say about the bend modifier. It pretty much bends geometry. I tend to use it when i need to model organic object and need to deform and area of a model in a very particular way. Once you get into the sub-objects it’s a pretty handy modifier.
This is the third part of a series in which I will try and go through all the operations that can be done at the sub-object level of the various geometry types in 3ds Max. This 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the vertex level of an editable Mesh. All of the example are simplified to show the fundamentals of each command.
Since I model with splines I tend to use the surface modifier often. This modifier is also useful when importing splines from other CAD applications such as Rhino or Autocad. Working with clean curves then applying a surface give you more control as well as cleaner geometry.
The CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are sometimes referred to collectively as “Surface Tools.”
This is second part of a series in which i will try and go through all the operations that can be done at the sub-object levels of the various geometry types in 3ds Max. This 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the segment and splinie level of an editable spline. All of the examples are simplified to show the fundamentals of each command.
In this 3ds Max video tutorial we cover the Shell modifier, one of my favorite 3ds Max Modifiers, especially for architectural modeling. I do the majority of my 3d modeling with splines, and the shell modifier is a perfect compliment. I begin with splines then apply an extrude to build working surfaces that I can then apply modeling operations on such as cutting out windows or doorway. Then, once the Shell is applied all the edges clean up really well. Another aspect of the Shell Modifier that i use often is the ability to select full areas of the new geometry such as “edged” or “outer faces” this is very useful in conjunction with a modifier like Delete Mesh.
This Autodesk 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the vertex level of an editable spline. All of the examples are simplified to show the fundamentals of each command.
The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices.
The Mirror modifier provides a parametric method of mirroring an object or a sub-object selection. You can apply the Mirror modifier to any type of geometry, and you can animate the mirror effect by animating the modifier’s gizmo.
The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects the current face selection passed up the stack. There are various differences between the Face Extrude modifier and the Face Extrude function in an editable mesh, especially the fact that all parameters in the Face Extrude modifier are animatable.
Patch Deform is a great tool for mapping geometry on a surface or the distribution of component on a surface. The only catch is that the distribution geometry has to come from a surface originally made as a Patch. In the video explain some of the work arounds for using the modifier on multiple objects as well as moving your deformed geometry to the distribution object.
In this 3ds Max video Tutorial I explain the best way to install Neil Blevins’ SoulBurn Script Library in 3ds Max. By Using maxScript you can greatly increase you capabilities within 3ds Max. This particular library has plenty of great scripts that will change how you use 3ds Max.
Displace is often used to make terrains or to add finer texture to 3d models with out having to model in extra texture. What I have found is that it can also be used in a very controlled way to manipulate geometries. With the use of procedural texture maps or bitmaps one can can make large scale manipulation to geometry with minimal effort. I tend to use this techniques if I need to quickly iterate design options on a facade.
Using wire parameters and expression controllers we will make a panel that opens and closes based on the distance of a point.
Cap Holes is a great modifier for modeling as well as making images. One way I use it often is in conjunction with a slice modifier, it’s a good way to do section perspective renderings or drawings.
The Affect Region modifier is a surface modeling tool, primarily used with vertex sub-object selections while surface modeling. With Affect Region, transforming a selection of vertices can also transform vertices in the region that surrounds the selection. This can help you form a bubble or indentation in the surface of an object.
The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape.
This is the fist personal project I post on this site. I’ve been really weary of doing this since this site really is not about personal promotion. But i figure if I’m showing all these techniques folks shoudl be able to see how they are applied. So i think my strategy for [...]
This Tutorial covers how to turn your mesh into Hexagon poly’s. This is a technique I learned from Toru Hasegawa while we were in school together at the GSAPP. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons.
For anyone that has not used this plugin before you HAVE to check this out. I tend to abuse 3ds Max pretty well but this plugin really advances the modeling capabilities of 3ds Max. Also if you find your self saying “I wish max could do this,” PolyBoost probably has it.
In this tutorial we cover how to use a look at constraint. This could be done more rigorously with expression but to quickly test an effect I think it is a great technique.
This Tutorial covers how to use proxy objects to keep an active selection set.
Autodesk announced the new version(s) of 3ds Max today. Check out the press release with the link below.
3ds Max Press Release
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Using modifiers such as Cross Section, Skin, Shell and Spline IK we build a spline based systen that uses reference geometry to build parametric relationships.
So based on a few articles i just saw (links below) it looks like Autodesk is officially annoucing AutoCAD for Macs. I think this is going to get A LOT of architects to switch.
Virginia Tech’s lumenHAUS has won the Solar Decathlon Europe competition.
Tomorrow (6/11) at 1:30 p.m. EST, DesignReform will be hosting our first ever live training webinar. David Fano will be presenting a tutorial on Data Trees using Grasshopper for Rhino, and will be available for live questions afterward, so stop by with all of your Grasshopper questions.
We’ve (David, Steve and Fed of CASE
You can use WHObyYOU to find the best local businesses and service providers recommended by YOUR friends, colleagues and favorite local experts. Recommend things like model making supplier and 3d printers, or even who you used on that project to make you those window frames that you really liked, your structural engineer or steel supplier…
This is the local, social search service that we (CASE) have been working on for a little over a year now and we wanted to share with DesignReform readers, please check it out.
One of the most basic needs post-earthquake is the inspection of structures post earthquake. Inspections are critical in determining the usability of the remaining infrastructure, which will allow the government to determine who can return to their homes, and who needs to be temporarily housed. Architects from all over have volunteered for these tasks, but getting to these areas and supporting these efforts still takes resources.
Positions available at KPF and Johnson Service Group are looking to fill BIM positions
lumenHAUS – Virginia Tech Project 2009 – DOE Solar Decathlon (1.0 AIA CES) will be on exhibit in Times Square from January 27-31.
goBim has launched an iPhone App that offers mobile navigation to 3D BIM models!
The application deadline for the 2010 SmartGeometry Workshop in Barcelona has been extended to January 24th! Read up on the conference here and apply today!
Autodesk University is coming up (December 1 - 3 in Las Vegas) and I will be all over the place!
I will be teaching two classes, one that will show anyone interested in parametric design the powerful new Conceptual Design Tools in Revit Architecture 2010 (Class ID: DV9210-2) and another on Parametric Design Modeling with Autodesk 3ds Max (Class ID: AB114-4). I will also be presenting at the Pecha Kucha event - a fast-paced visual conversation where a diverse group of creative thinkers show 20 compelling images for 20 seconds each - and will be a judge at the Cut&Paste Design Slam.
If you’d like too meet up and grab a drink or some dinner please shoot me an email at d.fano@case-inc.com. Hope to see you at AU!
Useful blogs and resources discovered while researching Revit related issues over the past six months.
In September 2009, Storefront for Art and Architecture will inaugurate an exhibition of the work of Swiss architects Gramazio & Kohler, Architecture and Digital Fabrication, ETH Zurich and, in conjunction with NYC Department of Transportation’s Urban Art Program, Storefront will present the first architecture project to be digitally fabricated on site, at 1:1 scale, in the US.
So.. This is a bit off topic but not really
A blog that I read regularly (www.avc.com) posted this today last week (draft was started last week): http://www.avc.com/a_vc/2009/10/donors-choose-bloggers-challenge-going-for-the-threepeat.html and this is a link to Fred’s giving page.
All of the causes that Fred picked help young students learn with the assistance of technology. I just donated to Making Math Colorful Through Technology. besides a donation, I was thinking about proposing visual math with grasshopper. If simplified enough, do you think 5th graders would benefit from seeing simple math visually. I could imagine setting up sliders with integers that drive a simple series that makes boxes. If you know a teacher in the NYC area (or North East US) please let me know if this is something they would be interested in. I would really like to collaborate with them to see if we can use some of these visual techniques to teach simple concepts. This week I’ll post a video testing this out.
CASE recently wrote a Conceptual Design Curriculum for Autodesk, discussing concepts, techniques and strategies most beneficial to users for creating conceptual designs using such platforms as 3DS Max, Maya, and Revit. This curriculum is now available to download from Autodesk’s website.
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